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Post by khakass on Nov 24, 2024 11:32:45 GMT -5
Hello there! I'm new to Sims 4 modding. I wanted to edit my hair cut from UE game for the Sims 4. I've exported the mesh from the UE game and created a mesh through S4S which looks fine in blender, but when I import it to S4S, it glitches at temples area. I have a guess it might be because of data transfer (weight paint and uv_1), but I'm not sure what might've gone wrong exactly. I've used original sims 4 texture UV map (diffuse map) which I didn't edit. I use S4S 3.2.3.0 which should be compatible with blender 4.2. ibb.co/gt2fS7Wibb.co/DpyP0pxibb.co/DwJ5n3r
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Post by mauvemorn on Nov 24, 2024 11:47:58 GMT -5
Hi. In blender the head has a separate material assigned to it that projects only the skin texture. In s4s and in the game the head projects the hair texture's as well. First, you can assign the same material to both in blender to see the issue. Then you can either adjust the mesh of the hairline or delete it and replace with the maxis one
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Post by khakass on Nov 24, 2024 12:33:32 GMT -5
Hi. In blender the head has a separate material assigned to it that projects only the skin texture. In s4s and in the game the head projects the hair texture's as well. First, you can assign the same material to both in blender to see the issue. Then you can either adjust the mesh of the hairline or delete it and replace with the maxis one Thank you so much. I've assigned head to the diffuse texture and the overlapping popped up. Now it's much easier to address the problem. Thanks again!
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