There does not seem to be a straightforward way to create a UV_1 map. I went to the sims4studio.com/thread/662/index-studio-tutorials-online-manual and there is an only unwrapping tutorial for hairs. I also saw the post for sims4studio.com/thread/1417/applying-fat-morphs. However, I have not found any tutorials on the fastest or perhaps easiest way to create a UV_1 map that actually works appropriately in Sims 4 studio. 99.9% of all of my meshing issues comes from playing with the UV_1 map. I am wondering if there is a quick way to unwrap any type of custom clothing to fit appropriately over the EA UV_1 map. Thank you.
My mini-tut will not show how to generate a uv_1 on a new mesh not based on an EA one. It just shows how the map should ideally look and how to visualize it on a sim image. I am not experienced enough with Blender's UV mapping to guide someone on how to make a perfect map that will work with the sliders in the game.
Please do not PM me with modding questions. Post in the Creator Help forum.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.