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Post by applezing on Apr 24, 2016 16:40:03 GMT -5
Hello everyone!
I'm sure that a number of you are aware of the behavior of archways, where they have a tendency to spill way too much light into the room, especially if they are placed in a small room (like a hallway). I know that it's possible to delete the light resource entirely from the warehouse tab, but a) that only works on 3D meshes, not default replacements, and b) I'd like to have some light come through the doorway...just not as much as is default.
Is there any way to adjust the brightness of the light resource itself, or some sort of weight painting magic I could use to achieve this effect? Any wizardry or suggestions that you have would be greatly appreciated!
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Post by orangemittens on Apr 26, 2016 10:13:43 GMT -5
Hi applezing, default replacement .packages contain all resources by default so you could delete the lights within a light resource for a default replacement. I took a look at an arch and it has a light in the light resource. If I wanted to turn the light that produces down a bit I would try lowering the number in the intensity field. I haven't tried this specific item but that's the first thing I would try:
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Post by applezing on Apr 30, 2016 23:45:36 GMT -5
Hi orangemittens, I've tried modifying the intensity of the light resource and it doesn't really seem to make a difference. Shown here is the default mesh on the left, then 4 3D meshes with varying intensity (I've marked the intensity in each of the rooms for reference). As far as I can tell they look exactly the same. Was there something I was supposed to change other than the actual value of the intensity? Or should I try something else? If it helps, you can view the 3D meshes I used in that example here: www.dropbox.com/s/61zopasaig0bzor/Intensity%20Tests.zip?dl=0
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Post by inabadromance on May 1, 2016 3:49:09 GMT -5
i'm really interested in this. If someone could packed in one package all the fixes without extra geometries that would be real life goals XD. I prefer the archs not casting any light at all and manually set the the shine myself, than to what we currently have. Same goes with windows at night... the outside is really shiny even though the lights inside are minimun... but well, that's a completely different topic.
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Post by brujah on May 1, 2016 5:13:15 GMT -5
Hi orangemittens, I've tried modifying the intensity of the light resource and it doesn't really seem to make a difference. Shown here is the default mesh on the left, then 4 3D meshes with varying intensity (I've marked the intensity in each of the rooms for reference). As far as I can tell they look exactly the same. Was there something I was supposed to change other than the actual value of the intensity? Or should I try something else? If it helps, you can view the 3D meshes I used in that example here: ***link removed*** Hi applezing . Just wondering here, did you make a brand new clone for each of your arches or did you just change a value and save it with a different name? If the latter, the game can only recognize one of your packages and this is why in the screenshot the rooms have identical light. Try making a new clone (Should have just looked at the packages ). It could very well be that you placed the arches inside with lights. Here are the packages you shared linked to the outside with no lights. I added an additonal value (150) and as you can see there has to be another value or two that need to be changed in order to give the desired effect. Click to see larger
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Post by applezing on May 1, 2016 12:29:46 GMT -5
brujah , what other values need to be changed? I did have lights set up, but they were in adjacent rooms, not the rooms that were backlit. The issue that I'm having isn't with the reflection of ambient light, but with lighting passing through the arch at a greater brightness than it was in the original room. Here's an example that's hopefully a bit clearer than my last one was: As you can see from this pic, I have a lamp set up in each room, but the lighting it casts in the room it's in isn't nearly as bright as the lighting it casts in the room on the other side of the arch. This brightness also doesn't seem to be effected by the intensity of the arch. I was hoping that lowering the intensity would serve as a "filter" to prevent some of that light from coming through, but that doesn't seem to be the case (at least not the way I did it). Is there any other part of the file I could modify to prevent some of the light from passing through? Or is it best if I just cut all light out entirely? If the latter, is it possible to delete the other parts of the default replacement file and leave only the modified light file? (Side note about that, it seems that if you delete the light resource entirely it defaults to the original, but if you clear the squarewindowlight from the light resource and leave the empty light shell it works properly. Thus my initial thought that removing the light file only worked on 3D meshes...because I tried removing the light resource completely.)
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Post by inabadromance on Nov 10, 2016 14:50:53 GMT -5
hi! I would like to know if there's been something new about this? if i were me i would override all arches in game so they don't act like this.. doesn't makes sense at all..
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emann
New Member
Posts: 5
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Post by emann on May 5, 2023 7:50:22 GMT -5
"Having trouble adjusting the brightness on your Windows 10 computer? Don't worry, you're not alone. Many users have experienced issues with Windows 10 brightness settings not working as expected. If you're facing this problem, there are a few steps you can take to try and resolve it. Firstly, I would recommend visiting this helpful article appuals.com/fix-windows-10-brightness-wont-change/ which provides a comprehensive guide on how to fix the brightness issue in Windows 10. The article explains various methods you can try to resolve the problem, including updating your display drivers, adjusting power settings, and disabling adaptive brightness. Additionally, you can try adjusting the brightness through the Windows Mobility Center. Simply press the Windows key + X, and then select ""Mobility Center"" from the menu. From there, you should be able to adjust the brightness slider to your desired level. If the above steps don't work, you can also try manually updating your display drivers. This can be done by right-clicking on the Start button, selecting ""Device Manager,"" and expanding the ""Display adapters"" category. Right-click on your display adapter and select ""Update driver."" Choose the option to search for updated drivers automatically. If none of these solutions work, it's possible that there may be a hardware issue with your display. In such cases, contacting the manufacturer or a professional technician might be the best course of action."
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