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Post by radykiel on Nov 6, 2016 9:35:31 GMT -5
So... I'm making an override-based mod, that recategorizes some things in build/buy, that it makes more sense (at least for me), but i have a problem: - GT Llama table with chairs - GT Premade coffee bar - Dine Out Restaurant booths and tables - Dine Out Signs - CL Bubble Bar (Now I don't have this expansion, but soon I will buy it) Is there a way to get rid of these things ? They just look like clones of furniture and I don't even use them.
Question: Do I need to use Package Editor or is there a way to override them by S4S ?
Thanks for help
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Post by Mathcope on Nov 6, 2016 11:33:38 GMT -5
Hello, You can try hiding them from the catalog, that way you won't see them anymore. HERE is a tutorial showing how to do that.
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Post by orangemittens on Nov 6, 2016 11:45:28 GMT -5
S4S contains a .package editor - it's the Warehouse. You can easily make hider mods for items you don't want using S4S's Warehouse
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Post by radykiel on Nov 7, 2016 12:22:01 GMT -5
Thanks, but it's not something I ment I wonder if there is an option to hide SETS of items SET is something like if you have two llama tables in kids skills category: one is only a table and one is a table along with chairs Or if you open the couches category. You get GP3 booths and GP03 booths but with tables. The second one is a SET of items Is there a way to find item sets in S4S or do I need to use package editor ? I couldn't manage to find them in S4S, but maybe I'm just blind or not skilled enough xD
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Post by orangemittens on Nov 9, 2016 0:23:05 GMT -5
As I said, Studio is a .package editor. If you're trying to use Studio to look through the FullBuild folders, click the My Projects button, browse to the FullBuild of interest, and open it like you would any other .package. Studio will open the FullBuild in the Warehouse view and you can browse resources and export them for editing from there. The collections are associated with a resource that appears to have been added in the Get Together expansion. To the best of my knowledge, there is no tool in the community capable of editing this resource but it can be added to Studio in the next beta series. The next beta will also have a much nicer interface for working with the FullBuilds that will make various projects much easier to accomplish.
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Post by radykiel on Nov 12, 2016 8:25:18 GMT -5
Well, Orangemittens, you are a little bit wrong. There is a program to modify them and this is S4S. Did you notice FF56010C in ClientFullBuild0 ? I discovered them, by simply checking Thumbnails for... thumbnails of premade booths'n'table. After replacing all the binaries of all the FF56010Cs in ClientFullBuild0, they didn't appear in the catalog (premade signs either) :D Thanks for helping me, hope you have a nice day
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