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Post by ciablue on Nov 14, 2016 8:48:35 GMT -5
Hello So I decided to try to make some simple recolors. I really like the lime green swatch offered on the Patrician sink but there weren't any matching bathroom items. I thought it would be a simple matter of making a new swatch and applying the color code to the tub. But when I went is game to check. They do NOT match. Clearly theres more to this that I thought. I really to miss the old recolor options. Anyway. How to make them match?
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Post by brujah on Nov 14, 2016 8:56:02 GMT -5
You must edit the texture in an external program like Photoshop, Gimp. or Paint.Net
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Post by ciablue on Nov 14, 2016 10:33:41 GMT -5
Ty for the quick reply Brujah. I decided to use Paint.Net Aside from the sudden realization that the faucet is going to require a great deal of attention. The color is still off. Green, but not the green I want. Should I not pick overlay? Or does the difference in color have to do with the fact that the sink has one texture. And the Tub seems to have 2. (I tried to import the second texture into Paint.net. And could not.)
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Post by midnightsky on Nov 14, 2016 10:38:55 GMT -5
It could be that the sink and tub are not the same gray colour. One could be darker then the other. If that´s the case they will not look to same untill you make sure the two greys are the same.
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Post by ciablue on Nov 14, 2016 12:12:47 GMT -5
Ahhh. Thank you thank you! Okay the Patrician sink is pretty white. Where are the tub is more gray. Still tinkering away. Getting closer I think.
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Post by Mathcope on Nov 14, 2016 12:17:40 GMT -5
This is all about trying different composition methods in Photoshop. You can choose overlay, and play with the bright and contrast of the base to make it darker and the color more intense. You can also play with other methods like "Color". It's just a matter of playing with the tools in Photoshop.
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Post by ciablue on Nov 14, 2016 14:22:59 GMT -5
Happy with the knobs and faucets now. Still think that the tub is too light though. Or is it all in my head?
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Post by ciablue on Nov 14, 2016 15:24:14 GMT -5
And Im finally happy with the tub. Quick comparison Picture included. It took 3 merged layers to get a color that I was happy with. Thank you all so much for helping me and putting up with my chatter all day. On to the toilet!
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Post by ciablue on Nov 14, 2016 18:59:46 GMT -5
Okay. That's all done. ( Youd think I'd of mastered the secret to Sims animation to see me strutting around the house. Everyone was required to come see lol) Next question. Is it possible to tune my recolors to have better ingame stats?
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Post by inabadromance on Nov 14, 2016 22:54:46 GMT -5
hey! Here's a tutorial for changing the commodity. If you see something that differs from the current studio version, keep reading ahead since you might get the answer later.
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Post by ciablue on Nov 17, 2016 13:47:28 GMT -5
A couple of quick questions about retuning. The Old selling points are now Object Tooltip Tags. But the tutorial doesn't seem tell me what to do with them. They seem to be adjusted by clicking the caret and scrolling my values up or down. Then click save. But Im not going to assume anything anymore. (Says she who concluded changing a color code would yield a recolor all by itself. ) Second thing I was wondering was do the new Object tool tip tags allow us to skip the step of changing the Object Definition lines? Or should I still chane the Tuning Name and Tuning Id? If so why? I dont fully understand what the change facilitates. Thanks you! Ciab
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Post by MisterS on Nov 17, 2016 16:33:52 GMT -5
You can just copy the the tuning and tuning id with your mouse from the higher score object to the lower score object, it will simply turn the later into thinking its the former, I assume all the scores change with it (never looked though)
Or you can just export the whole definition out and into the other one, check the name, price and tags are still in though before you go in game.
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