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Post by Zelrish on Nov 18, 2016 3:00:40 GMT -5
Hi there,
Does anyone know of a way to modify the active rig in game? I am working on some modifications that require me to shorten the legs mesh. As a result I need to translate the bones R_calf and L_calf on the Z axis or I see slight deformations in game.
So far I have been trying to tweak someone else's mod (multiple sliders mod by Simmythesim at MTS). I tried changing the offset on the Z axis of the bond ressource of one of his sliders. (here I modified the neck slider so that the bond ressource affects the calf bones instead of the neck). The problem is that changing the offset from the Z axis actually doesn't move the bones up. Looks more like they move on the Y axis instead. But the X and Y axis work both properly when modifying the Offset. I just don't seem to manage to move those bones UP.
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Post by Zelrish on Nov 21, 2016 5:33:10 GMT -5
Alright, so after multiple tests during the weekend I found out I cannot modify the offset of the bones as a slider because it deforms the affected body parts. (It doesn't behave the same way as in Blender with this solution. To be more specific, it behave like in blender if I choose to move bones around in pose mode. What I want is to move the location of the bone in EDIT mode of the rig)
What I would need then is to replace the default adult female rig by a modified version. Anyone has an idea where to find the game rig so that I can modify it? Could it be done with s4s?
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Post by hiroki3 on Aug 13, 2017 13:58:07 GMT -5
That's a very interesting question and I would like to know more about this. Indeed I guess that switching from male frame to female frame means basically switching bones. If we could modify the bones we would have many more possibilities to adjust the bodies.
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