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Post by fursims on Nov 18, 2016 14:50:53 GMT -5
I thought i was done with this endless problems of this particular bookshelf. So another problem bumped up on me of course. In the s4s the mesh looks good and all, but in the game the UV seems to be off place. I dont think the UV is wrong though, so i want to be sure the problem isnt somewhere else before i start recreating a new UV to edit. I have checked the DTS images and they are kind of confusing me, cause there a lot and even double ones. Im not sure what they mean and if i did something wrong there. Can anybody take a look at it for me and tell me what i did wrong there? I used a coffee table from EA with glass, so that i could have glass shelves for the booshelf. I understand that my mesh now has two textures and i have edited them both correctly, but i have no idea what all the other DTS images mean and if I even replaced the blanc and specular image correct. I have uploaded the package.file here: www.mediafire.com/file/ha4byy04qgx4gmp/Metal_bookshelf.packageAnd just in case you want to have a look at the UV, heres the blender.file: www.mediafire.com/file/v7al0m6b34213k2/bookshelf.blend
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Post by Asyli on Nov 18, 2016 17:12:31 GMT -5
The UVMaps are not properly.You have three UVMaps. UVMap ,uv_0 AND UV_1 Change the UVMap to uv_0 . delete the other uv_0 Then it looks like this in the game
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Post by fursims on Nov 18, 2016 17:31:01 GMT -5
oh didnt notice that, thanks a lot for taking time to check my mesh
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