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Post by SACRIFICIAL on Dec 10, 2016 14:46:51 GMT -5
I'm trying to add more than 2 events to a clip file but it always results in the animation being stuck or a game crash. I exported "Sim_stand_Idle" using the sims 4 studio, created the animation then imported it back to Ts4 studio. it worked fine, but the problem happens when adding more than 2 events, example : Sound event 1 , Sound event 2, effect event 1 , sound event 3 I hope someone can help me with this, I've been trying for a long time
Solution : I had to edit the "IkTargets" & change the IkChainIndex in the last bone to match the number of events I have in the clip, in this case it was "b__L_HandDangle_slot" I set the number to 6 instead of 2 which matched the amount of events that I have.
*NOTE : You'll find the "IkTargets" in the "Data" tab of the clip, the same place where the "Events" is but further down. also make sure to match the "Clip" data with the "Clip Header" data. for example You added an event to the "Clip" and changed the IkTargets make sure to also add it to "Clip Header" if it didn't automatically do it for You
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Post by inabadromance on Dec 10, 2016 18:04:34 GMT -5
hi! can you explain what is it that your trying to achieve?, is this an override or a standalone pose pack ?
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Post by SACRIFICIAL on Dec 11, 2016 3:31:00 GMT -5
I'm trying to create a standalone pose pack which can be played by interactions that I made and everything works perfectly except when I add more than 2 events in the events tab of the clip file the problem happens Edit : SOLVED
I have another question though, is there a way to copy events from a clip to another in a fast way ? instead of copying the information 1 by 1 between the clips?
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