|
Post by eronoel on Dec 11, 2016 15:44:20 GMT -5
Hello, So I have an item that I made that worked fine and then I made some changes to the UV map and it shows up fine in Studio and Blender but in game, it seems to revert to the old UV map. I tried remaking the item with a different base item, deleting cashes, making it in Jackpot vs Harmony (no difference). I have double checked a bunch of things, so I must just be missing something. I am stumped. Thank you in advance! (ps. no worries about the shiny nature; I haven't changed the spec to the level I want yet) Blender FileSims Package Left - in Studio Right - in game
|
|
|
Post by MisterS on Dec 11, 2016 19:31:59 GMT -5
Delete uv_1 should fix it, if not there is another step.
|
|
|
Post by eronoel on Dec 12, 2016 14:19:50 GMT -5
Thanks MisterS; I'll give that a try this evening
|
|
|
Post by MisterS on Dec 12, 2016 21:59:25 GMT -5
If something mucks up again, hit the minus to get rid of uv_1, select uv_0 and hit the plus (it will just copy it) and what ever it renames the copy too, rename it to uv_1.
A couple of objects do this, I have no idea why.
|
|