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Post by tricksgrl2 on Dec 17, 2016 11:35:23 GMT -5
Hi, I finally found the time to learn how to create a mesh via Marvelous Designer and Blender. I finally created the dress and did the UV map, baked the texture as well. When I import it into Sims 4 Studio it has a nude color: So, I export the texture and open it in paint.net to clean up and recolor the texture. When I import the fixed texture into sims 4 studio the outside of the dress remain the same nude color, but underneath is the recolor: How can I fix this so I can change the color of the outside of the dress?
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Post by inabadromance on Dec 17, 2016 12:29:29 GMT -5
hi! By the look of it, the dress isn't mapped or it's in the wrong spot. Can you please share the .package and .blend file?
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Post by tricksgrl2 on Dec 17, 2016 12:40:37 GMT -5
How do I share a file on this site? I'm such a noob
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Post by tricksgrl2 on Dec 17, 2016 12:56:37 GMT -5
I'll just figure it out on my own
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Post by inabadromance on Dec 17, 2016 13:23:00 GMT -5
You have to upload it on a file sharing website. Either dropbox, onedrive, simfileshare if you have an account. Then you click the "share button" on any of those sites, copy the link that gives you and then head back here. Click the globe with paper button above the text box and paste the link.
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Post by tricksgrl2 on Dec 17, 2016 14:19:16 GMT -5
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Post by inabadromance on Dec 17, 2016 15:01:04 GMT -5
Your dress isn't mapped. Every time you create something from scratch, it needs to be manually mapped. UVMAP isn't sims 4 specifically related, but something that every 3d modeler does with its objects so there's plenty of tutorials out there. You can look in youtube. The only thing different is where the uv map should be laid out on the sim skin texture. There's some information on the item 3 in this tutorial. And here are 2 tutorials that will teach you some basic things to take into account while mapping.
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Post by tricksgrl2 on Dec 17, 2016 15:09:17 GMT -5
Thanks alot for your help
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Post by tricksgrl2 on Dec 18, 2016 0:33:16 GMT -5
Ok, I'm done. I gave it a shot. I'm extremely frustrated, and probably wont do this Mesh stuff again. I hate blender. I will stick with recoloring.
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Post by inabadromance on Dec 18, 2016 2:21:48 GMT -5
I don't think anyone here learnt everything in a day. it's a constant trial and error, study and practice. clothing it's like real life and how each piece should be cut. I tried using marvelous and gave up instantly lol, don't beat yourself. have you watched the videos? is there any step on particular you don't understand?
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Post by MisterS on Dec 18, 2016 9:31:51 GMT -5
Marvelous Designer is not designed to make clothing for pc games, if you want to learn how to mesh you need to learn how to use blender first, the only way to learn is do some basic blender tuts.
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Post by tricksgrl2 on Dec 18, 2016 9:50:46 GMT -5
I'm having issues with UV mapping. The tutorials are confusing and long winded, I think I'm doing what I'm instructed but when I import the mesh into sims 4 studio its a mess and it's almost impossible to retexture and recolor. I know I'm doing something wrong.
For example the dress I'm trying to create the UV map for. Do I make a uv_0 and a uv_1? Or do I make just one UV map? I saw multiple tutorials and both are different. I've been looking for a tutorial of how to uvmap a full body dress and I haven't found one yet.
And the uv unwraps horizontally, but is it suppose to be vertical to bake it into a texture? Do I delete or join the nude body parts to the dress layer in Blender? Its confusing and frustrating. When I think I got it, I soon find out I don't.
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Post by inabadromance on Dec 18, 2016 11:24:01 GMT -5
The first video i linked you is one from sims 3 that explains how to mark the seams and uv unwrap it appropriately IN blender. That is uniform along any 3d model creation. The things that differ from game to game are the names of the uv. The main uv should be called uv_0 so if it's uvmap double clic it and rename it. We haven't talked about anything else here. But there's more steps into the creation apart from the main uv map. You can read all the steps on this post. You Asked about uvmap, and that's what it's being replied here. You have to understand that this isn't beginner stages and you're jumping from recolor to meshing/setting up the mesh, which is considered advanced/intermediate.
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Post by tricksgrl2 on Dec 19, 2016 0:04:41 GMT -5
I took both of your advice, and kept trying and watching multiple tutorials for using Blender and UV mapping. I finally came out with a dress that looks like this in sims 4 studio: But when I view the dress in CAS it looks like this: I'm really unsure what to do to fix this issue.
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Post by inabadromance on Dec 19, 2016 17:38:18 GMT -5
Have you followed the link i posted on my last reply? I've mentioned you that uv map isn't only what you have to do, but several steps that consists on uv_1, vertex paint, weight.. all explained on the link above. As for the shine thingy, either you deleted the specular, or you imported a wrong file.
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