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Post by xerendipity on Dec 26, 2016 21:46:55 GMT -5
Hello, and happy holidays to all! I have a couple of quick questions please and I wasn't sure where to post, as technically they aren't 'creator' questions. I kind of wanted to get a feel for how much custom content everyone has and if you notice an issue after going over a certain amount. I have 12.8 GB in 14,842 .package files of custom object content and 1.91 GB or 912 .package files of CAS content (hair, makeup, facial hair and clothing). I just added an override file and like 40 MB of new files and after testing out a bunch of houses I downloaded (placing them, looking through them and either deleting or keeping them), I tried to go back to world mode and my game crashed. It hasn't crashed in FOREVER so I either downloaded a bad .package, my override is no bueno (testing it now), or I have just gone over my custom content limit, ergo my question. Also, I used to merge my package files 90 to a merge and not exceeding 80 MB, but I found it to be a problem when I downloaded new content and used DupeGuro to find duplicates. Now I just have all my mods/cc in the main Mod folder and a separate CAS folder. Is merging them really recommended and does it really improve game-play and/or load time? In the same vein, should I use S4S to delete thumbnails from my packages? All thoughts and comments are highly appreciated!
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Post by Mathcope on Dec 27, 2016 13:07:26 GMT -5
I don't know if there's is actually a limit, but as your mods folder gets bigger the more probability that some mods are outdated or that they conflict with each other. I think your issues might be because either those things. I recall there's a program that reads your conflicting packages, you can search for it in google, I don't remember the name. I have almost 1.6 GB OVERALL things. So I can't really tell if there's a limit before your computer explote :P Maybe sammoyke knows something? I know he has a lot of CC.
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Post by inabadromance on Dec 27, 2016 14:21:30 GMT -5
If your computer & game were working fine before placing those newer mods then there's probably an issue with them and should be taken by chunks to see which one of them is causing the crash. There's many reasons why a game could lag.. it's not only the quantity of the package but the size, name, polygons of the mesh, your system specs. Everything impacts overall. This is quite long, but interesting to know about polygons if you care about the performance of your game. Here's how to check each package polygons'.
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Post by sammoyke on Dec 27, 2016 18:12:26 GMT -5
the most i have ran is 16 gigs in the cc folder. I have gotten carried away lol. It slows the game to a crawl though it is really rough on lag and frame rate. The less cc the better that gets so I am sure it is the extra cc that causes the game to bog down.I have grown accustomed to having different mod folders for different saves to save on cc . So my naruto village is only a 6 gig folder and most of it is the sims cas cc . Because of cas cc I never run less then 5 gigs cc. So min 5 and max. 16 has worked, though not without performance cost. I have 8 gigs of memory and a good video card so it can handle it without crashing but before I got 8 gigs the game would always crash at 3000mb memory in task manager with the 8 gigs it just crawls after that point rather than crashing and it only climbs in memory mb when I have more cc. The game will never run exactly as it should with cc, I have come to terms with that. But if you merge packages ( i try not to merge more than 50-100 at a time ) constantly keep broken cc out of the game you can run a fair share without concern.
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Post by xerendipity on Dec 27, 2016 22:46:49 GMT -5
Thanks so much for the information (and the links which I WILL check out). I just had some time to work on finding the problem and no luck yet. It is kind of brain-racking, as every time I D/L new content, I put it in a separate folder so that if there is a problem, I know that it is in that new folder, but running the game with just that folder shows no issues. Running it without the new folder (just my old content) shows no issues. Running them together crashes it, but only when I leave a lot. So yes, it is something conflicting between the two. I have tried running the Mod Conflict Detector but it snags/hangs probably due to the amount of cc. I imagine I will have to do it the good old-fashioned way and start parting them. Sammoyke, I feel you. I am a custom content addict. <3
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