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Post by inabadromance on Jan 7, 2017 19:28:43 GMT -5
Hi! You have to edit the rest of the textures. If you're using the latest version of s4s (harmony) you have all the textures you need to edit on the main screen. If you're using jackpot, you need to check the warehouse. If you need help with this, please share the .package.
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Post by taraalex on Jan 8, 2017 8:54:30 GMT -5
Hi and thankyou for your response! I'm using Jackpot. I have created and replaced the shadow texture and have tried to edit the specular but i don't understand it and I don't want any shine on my bodysuit. I have managed to place my bump map pretty close to the texture but it still isn't right.. Sorry to be such a pain :') www.dropbox.com/home?preview=taraab+-+BODYSUIT.package
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Post by inabadromance on Jan 8, 2017 12:21:18 GMT -5
You don't paste the address link that you see on dropbox, you click "share" next to the file that you want to share and copy the link that the page gives you.
Have you read the specular tutorial? You export the textures and edit them in your image editor just like any other type of dds file. When you export the specular, 2 dds files will be exported. Open them both and edit them. For your item to be matte you should paint all layers black. For the one that has alpha channel, paint the main texture layer black and on the alpha channel paste the alpha channel of your bodysuit texture. This should be saved as dxt5 with alpha on the nvidia window. The other dds (since it has no alpha) should be paint black and saved as dxt1.
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Post by taraalex on Jan 8, 2017 18:04:45 GMT -5
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Post by inabadromance on Jan 8, 2017 19:49:58 GMT -5
I tried to export the specular of your package and the mask one is giving me error. How are you saving that one?. The other part of the specular appears green, the whole image should be black.
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Post by taraalex on Jan 9, 2017 5:57:16 GMT -5
Oh right that's weird. The specular is saved as a .dds file. I just edited the overlay after reading the tutorial a few more times and realised after reading a comment from someone that had the same problem that i had the alpha coloured in white instead of all black. So i now have no shine on my bodysuit! Now i just have the issue with the bump map as i'm not quite sure where to place it if you get what i mean.
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Post by inabadromance on Jan 9, 2017 14:23:24 GMT -5
hi! i'm glad you managed to figured out the issue. I'm not sure what you mean with "where to place it". You have to export the original EA bumpmap that came with the item and edit it to match the edit you made. Both main layer and alpha channel. Save it as dxt5 with alpha and import it back on the same place.
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Post by taraalex on Jan 10, 2017 9:16:52 GMT -5
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Post by inabadromance on Jan 10, 2017 11:52:25 GMT -5
Can you please share the updated .package?
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Post by taraalex on Jan 11, 2017 13:24:12 GMT -5
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Post by inabadromance on Jan 11, 2017 14:22:50 GMT -5
hi! i laid down both textures and you can see they don't match. In photoshop, go to the top bar menu and click "view" and then tick "snap". This will make violet lines appear that will help you position the textures better. Select all the texture of the main bodysuit. Open the bump map, paste it. Use the select tool to grab the image and make the bottom of it match the bottom of the bump map. then please follow the second post on this bump map tutorial. Your main texture and alpha are exactly the same, that shouldn't be like that.
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