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Post by xerendipity on Jan 8, 2017 9:43:43 GMT -5
Hi lovely people! Me with another (hopefully, simple and quick) question. I promise I looked through topics although I have to confess I may not have been as thorough as I sometimes try to be in looking. :D I just 'created' an object if you can call it that haha since it is a simple box really just scaled down from S4S's Recolorable Mesh. The issue is that I want to make it thinner (don't they protrude a little too much?) without having to redo the textures/swatches again since I didn't keep them and I really don't want to export and import each one unless I have to. Question: Can I take the SAME object, pull out the mesh, scale it thinner and put it back into the object without disturbing the textures? I THINK there is a simple 101 answer to this but my mind is throwing an exception and parts of the CD have been erased and I just can't wrap my head around what the answer is or what technique to use. Thank you very much in advance.
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Post by orangemittens on Jan 8, 2017 10:13:05 GMT -5
Hi xerendipity, the mesh is related to the texture through the mesh's map. The section of the texture that shows up on any given spot on your mesh in the game is determined by where that section is mapped and how much of the texture the map covers. What this means is that if you change the mesh without changing the map, you will cause a change in the way the texture appears on whatever section of the mesh you scaled. In the case of solid colored faces you probably won't notice this. On faces like the item on the bottom right in your picture, the change you're describing may cause the grill pattern near the bottom to distort. The easiest way to fix that without messing with the texture image is to scale the map proportionally to the scaling of the mesh. If the change you plan to make is a small change, though, the distortion may not be noticeable (or may be acceptable to you). For that reason, if you aren't familiar with mapping and don't necessarily want to flog with it, I'd make the scaling change first and take a look at the result in the game. You may be satisfied without altering the map.
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Post by xerendipity on Jan 8, 2017 10:38:57 GMT -5
Got it. So technically I can edit the mesh though? If so, do I open the object up as "My Projects", go to meshes and proceed from there as in here or do I clone it again, override? Sorry. I think I became object and color crazy and have too many working projects now and none are just right yet, so I am becoming a little confused. P.S. I am working hard on getting you to 10,000 posts.
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Post by orangemittens on Jan 8, 2017 13:38:31 GMT -5
Hi xerendipity, if you cloned the Studio recolorables item as a new mesh.package you can export the mesh from the .package, edit it, and import your edited version into the same .package you exported the original mesh from (as in the tutorial you linked).
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Post by xerendipity on Jan 8, 2017 16:57:43 GMT -5
Wonderful! Thank you.
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Post by orangemittens on Jan 9, 2017 11:29:23 GMT -5
You're welcome
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