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Post by orangemittens on Feb 20, 2015 15:01:02 GMT -5
Introduction
This tutorial will show you how to make a standalone eye recolor. The swatch thumbnail for it will appear in the eye color swatch thumbnail list just as EA's eye colors do.
What you will need
Sims 4 Studio A 2D editor
Instructions
1. Enter your creator name if you have not done so. Choose Add CAS Part Swatch under the CAS button. 2. Click the CAS button.
3. Select the eye color you wish to clone by clicking on the thumbnail picture of it. 4. Click the Next button. Name and save your new .package.
5. Click the Export Texture button. Name the .dds and save it.
6. Using the .dds you exported as your template make your new eye color and save it. 7. Return to Studio and click the Import Texture button. 8. Your new eye color will show up on the model. 9. Click on the swatch thumbnail and select a color for your new swatch thumbnail. Note: the eye system used in Sims 4 does not allow custom catalog thumbnails for eye recolors. 10. Click the Save button.
Put the .package in your Mods folder and check it in the game. Your swatch will appear in the Eyes swatch thumbnail list.
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Post by yunanesca on Jan 30, 2016 23:01:20 GMT -5
I love this tutorial so this works for overideing defualt and replaceing over it then or is this making custon contacts OM was just curious and wondering. orangemittenswas wondering if you got my question about the default eye not working for me :( al thoug i don't know if wasn't something I missed it looks fine in the studio but it won't transfer to game or even show up and now sure why.
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Post by yunanesca on Feb 12, 2016 16:51:09 GMT -5
Hi orangemittens so I found a question as while I'm editing my eye packages on the Studio Caregories: to Mark: < Age ,Gender, Flags to mark or unmark all in this <colors: well on dark brown <- (this just example)there are non < Age Appropriate: all are checked <occult: Human only <Outfit Type: athlectic, Everyday, swim, nude, formal, situation, party, sleep <color pallet None <fabric: None <Archetype: all checked <eye color: only the selected color of eye AKA Dark brown. <part Flags: checked allow for random so my over all question was Why are ther only few color in just that section was wondering figured while messing around in That area, Noticed at the top under Color you have are another set of various color included such as while and Orange and ther in that list is the purple. I was just looking at most of these while I was editing and tring figure out my issue wih my cc eyes I created for default and just figure i might ask why it see so few colors yet mixed some what? not sure if this is some that made with the game to genate like that or something. it seemed a bit confusing for when i created eye ther not marked as the proper color not speicifc. while I was creating thinki complied a list of the color's from here : here is a complete list of al 18 colors and codes to them. 1. Black eye-#1D1D22 2. Dark brown eye - #3A251D 3. Brown - #604733 4. LightBrown- #936C4F 5. Hazel Green- #808931 6. Hazel Olive Green- #879460 7.Light Green- #A4D084 8. Green- #58B93A 9. Hazel blue dark- #739F88 10.Hazel blue- #497368 11. Aqua- #66AEB4 12. Ligthblue- #7F9DC8 13. Blue- #6075A3 14. Dark blue- #69808F 15. Grey aka silver- #ABAEB6 16. Hazel grey brown- #655B5E 17. Amber- #924346 18. purple- #B462BB as Marked and the name's. But in all all of this seems a bit cofuseing but I t figured I'd ask I was havien issue where I was trying straigthen out my CC eye which is marked in this pic : the one marked as Not cc are the regular eyes an I left ever thing in in the eye categories as there are showen about I actual didn't mess with ever untill I went back to see if ther some thing I need to uncheck or check. This picture was take before I messed with any thing. I was also comparing it to the brown eye swatch as why it says on the brown the list above. and that Wrench thingy is sooo over annoying ~_~: so yet haveot figure out why the package is marking the Un-cc'ed eyes as cc along with my CC one and figure,cuase any thing I've uncekck still has it like that idk why tho. and this is just the purple eye i'm workin on fixing see i've created a Entire set of 18 defaults one I get them fixed i'll posted them in my studio for all. Sorry if i'm alway full of questions It just makes me wonder. ~sincerely Yunie~
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cat8
New Member
Posts: 4
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Post by cat8 on Apr 2, 2016 19:24:53 GMT -5
This didn't work for me. The model showed up as a female young adult instead of a child. My game also will not load anymore...
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Post by yunanesca on Apr 3, 2016 1:19:53 GMT -5
It will but You can make them for all both male and female and child even if it on a adult model. it should work for all of them.
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Post by yunanesca on Apr 4, 2016 18:47:25 GMT -5
cat8 are you have trouble loading your after putting the package in with the eyes or with out?
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Post by yunanesca on Apr 7, 2016 14:11:37 GMT -5
orangemittens I noticed when I went back to redo my eyes orangemittens there in order the color, to the list I posted above that so much easier instead of hop,skip and jump to find the next color in the list, Of eye default colors. I really like that a lot cause it takes less stress of find the next one comparing a color list to a swatch of them.
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Post by thisissimtastic on May 11, 2016 12:15:11 GMT -5
So, I was wondering how to recolor these in photoshop?
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Post by orangemittens on May 11, 2016 16:01:57 GMT -5
Hi thisissimtastic, welcome to Studio forums. Brujah wrote a video tutorial that goes over the basics of how to use a 2D editor and posted that HERE. Although it uses an accessory as the tutorial item the basic process of using a 2D editor is the same no matter what you're creating. If I've misunderstood the question could you explain a little more about what you need to know?
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Post by thisissimtastic on May 11, 2016 19:12:43 GMT -5
Hi thisissimtastic, welcome to Studio forums. Brujah wrote a video tutorial that goes over the basics of how to use a 2D editor and posted that HERE. Although it uses an accessory as the tutorial item the basic process of using a 2D editor is the same no matter what you're creating. If I've misunderstood the question could you explain a little more about what you need to know? Hey OrangeMittens!! I've been stalking around for a while, but finally got up enough courage to ask for help! I know how to do basic recolors, I just am unable to figure out how to color the actual eye, whenever I do it it doesn't look right at all. I'm digging around youtube to try and find something. Hopefully I can come up with something.. also, thank you so much for this place! it's helped me so much!
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Post by orangemittens on May 13, 2016 18:30:07 GMT -5
If you Google how to make a human eye texture in _____ and add the editor of your choice in the blank you should find several tutorials going over the process
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Post by luckygamr on May 17, 2016 23:14:13 GMT -5
Could you explain what step #9 means, especially when you wrote "the eye system used in Sims 4 does not allow custom catalog thumbnails for eye recolors"? It sort of sounds like it contradicts step #8 when you write to create a thumbnail swatch color. Is this referring to something that should show up in the game?
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Post by Mathcope on May 18, 2016 7:39:33 GMT -5
luckygamr Thumbnail Swatch color and custom catalog thumbnails are two different things. For example, some CAS items, like hairs, clothes, make up, etc have the option of including a custom catalog thumbnail. That is an image of how it will show in the catalog. Many creators put their name over the file, and many others change the generated game file for one of its own. That happens with objects too. In the other hand the thumbnail swatch color is the color that will show up in the upper part of the catalog. Where you choose which one to use. In the case of eyes it will tell people which color to spect when using your CC. Using this method will add a new color swatch thumbnail to the list of EA ones. In the EA catalog there is no place to include an custom image thumbnail to show up in the catalog. However, which many CC creators do out there is making Contact eyes, under the makeup category, that category allows a custom thumbnail image. There's a tutorial HERE that may help you understand the custom thumbnail functionality.
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cat8
New Member
Posts: 4
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Post by cat8 on May 20, 2016 16:11:23 GMT -5
cat8 are you have trouble loading your after putting the package in with the eyes or with out? Putting the package in.
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Post by orangemittens on May 21, 2016 9:47:33 GMT -5
cat8, if you have created a game-crasher post it so someone can see where you went wrong.
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