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Post by toxxic on Jan 18, 2017 1:50:12 GMT -5
I was trying to edit a base game mesh and this keeps happening to me. All I did was flatten the necklace part (from the leggings outfit) so I don't know why this is happening? It looked fine in S4S and Blender but in game her arms are broken.
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Post by linamints on Jan 18, 2017 6:01:02 GMT -5
Could you please upload your package file? This might be a slot ray problem or when you removed the part of the mesh you didn't want you may have broken something.
Try going into tools>Modding>Fix slot rays (CAS arm position) and see if that helps.
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Post by GeometricSims on Jan 18, 2017 6:43:33 GMT -5
Oh my goodness, she is the spawn of Satan haha. Anyway, could you go more in depth about what you actually did? Could you also upload your package file?
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Post by Feyona on Jan 18, 2017 8:43:22 GMT -5
And what version of Studio did you use?
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Post by Mathcope on Jan 18, 2017 13:21:26 GMT -5
There was a issue with Harmony 3.0.0.6 that cause this. If you have that version please update to the latest (3.0.0.8) and it should be fixed.
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Post by fuyaya on Jan 18, 2017 16:39:45 GMT -5
I had the same issue and the new version resolved matter. But I don't remember if the mash made with the previous was still having issue. Whatever if you still have issue after changing the version : - export a mesh with 3.0.0.8 as reference - open you mesh - append the reference - make a weight transfer I did it on a project and it worked
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Post by toxxic on Jan 18, 2017 21:32:38 GMT -5
I thought I had the newest version but then there was a .8 lol. I redid the mesh edit with the new version and fixed the slot rays (old version wouldn't let me) and she's looking normal now! I'm not a mesher so this is the best I can do haha.
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Post by linamints on Jan 19, 2017 1:23:01 GMT -5
Congrats on fixing your mesh!
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Post by fuyaya on Jan 19, 2017 6:16:03 GMT -5
Great
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