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Post by Bugattiman253mph on Jan 24, 2017 18:33:15 GMT -5
What exactly am I meant to do with this?
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Post by Mathcope on Jan 25, 2017 7:59:42 GMT -5
I don't know what you mean exactly? What would you like to accomplish?. That's the explanation of the deformation map EA uses for CAS items to work with sliders. This should only concern you if you do CAS items and you would need to make a "second uv" or "uv_1". This second uv map applies the deformation map but you don't have to create it. You only need the uv_1. You can read more info about it HERE and HERE.
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Post by Bugattiman253mph on Jan 25, 2017 12:28:41 GMT -5
Sorry, should've explained, I was wanting to increase the range of some of the body part sliders. I heard that some of the body part sliders used UV1 coordinates to map onto a DeformerMap, rather than Bone Deltas, so I just assumed that the DeformerMap Resource business from the link would allow me to change the range on the body part sliders.
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