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Post by winniesims on Jan 24, 2017 21:51:35 GMT -5
First of all hi everyone, I am trying to learn recoloring. I open a cloth in cas, export the normal map and use my texture on it. My first question is that right? And second , i use high reso textures but when i import in sims 4 studio, texture doesnt look good
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Post by Mathcope on Jan 25, 2017 8:19:01 GMT -5
Hi. Lets go by parts.
First, you said you exported the "normal map". What are you refering to? The normal map is a texture that helps the game create the illusion of a hight poly mesh in a low poly mesh. Since you're doing a small recolor, I don't think you should be messing with it unless it is required. You would notice if you need to change it because little details of the item you cloned as base would show up.
For recoloring, you need to edit the "Diffuse", which is your main texture. That is the one you should be editing to change the item's textures, patterns, colors, etc.
Second, EA has designed the TS4 so that all CAS items have a same UV map template. Which this means, is that into a single image (1024x2048) EA has included a little area for each CAS type item that you would use. Clothes have its space, so does accessories and also hats. In this case, you're recoloring a hat, which has "relatively" good space to work with. (Accesories have such a little space). So you should be able to get the texture looking decent, but It might take some attempts.
If you're using high res pictures and then reducing their size, sometimes it will cause this blur side effect. I think someone else posted a similar problem already and they solved it changing the resolution of the image in Photoshop. Also, if you happen to be working in Photoshop , try making the texture a "Smart Object" before shrinking it down.
Anyways, if you can get this solved post the files .package and the texture and someone can take a better look.
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Post by winniesims on Jan 25, 2017 10:26:30 GMT -5
I understand normal maps now. But if i recolor a custom content clothing, what can i use as a multiplier? If i just change the diffuse pattern, i lose all shadows, wrinkles etc...
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Post by inabadromance on Jan 25, 2017 12:20:39 GMT -5
hi! You always export diffuse textures for recoloring. You have to choose a swatch that is preferably white so that you can paste it over your recolor and change its layer type so that it overlays and shows through. here's a tutorial about it. If the original swatches are too hard to de-pattern then you could bake your own shadow. Here's a tutorial (it's difficulty: medium)
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