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Post by candywahrol on Jan 25, 2017 16:35:44 GMT -5
I converted a skirt from sims 3 to sims 4 and everything worked fine, except the fact that there's a shadow on the ankle that is just ugly + it just turns invisible while used with boots. Can anybody help me? package.blendI've already removed doubles and tried another reference mesh but problem persists.
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Post by Mathcope on Jan 25, 2017 21:46:59 GMT -5
Could you post the files so someone can see it better? I'm not so experienced in CAS but surely more people can help you that way.
The invisible mesh issue could be due to the region map. Or maybe you got the wrong cut numbers assigned. What did you clone for the skirt as base?
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Post by candywahrol on Jan 25, 2017 22:36:36 GMT -5
Could you post the files so someone can see it better? I'm not so experienced in CAS but surely more people can help you that way. The invisible mesh issue could be due to the region map. Or maybe you got the wrong cut numbers assigned. What did you clone for the skirt as base? Hi, thanks for replying, I posted the package and blend files! I used base game long skirt as base, the cut number of it was the same of my mesh (in case, 0000). :/
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Post by bukovka on Jan 27, 2017 16:29:37 GMT -5
Hey. I have looked your skirt. Very unusual mesh. There are gaps in the side seams. I managed to make so that the skirt appears with the boots. What have I done? Do not ask me why, I can not explain We call it "folk method spear" Open the clone, select the desired group (all the vertices must be allocated) object mode, file, join. Add your skirt. Sign in Edit mode, and deselect the vertices. Right: choose a group from your skirt + Shift + clone group Tools / Edit / unite. It should look like this: vertices clone - selected, press X / remove vertices there was only your skirt But there is a problem with a skirt. Boots go beyond the skirt. And while walking, skirt breaks. It seems to me that the shadows on his feet, too, because of this. They are like pieces of mesh, which were in the wrong place.
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Post by Kiara on Jan 27, 2017 17:23:13 GMT -5
Also, when making a new mesh, it's best to clone a mesh that is very similar to yours. For example, the Maxis Skirt is about the same length and will have the proper cut numbers and groups so your skirt will work well with all shoes. Also, you can weight transfer from that mesh to yours and there will be a lot less clipping issues. The only issue is this pencil skirt unless made wider, will not work with most boots anyway, so yeah.
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Post by candywahrol on Jan 28, 2017 12:18:26 GMT -5
Thank you so much for the help guys! I'll certainly follow your tips! <3
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