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Post by mindbender on Jan 26, 2017 2:00:03 GMT -5
I used to be able to make tuning mods (like a few months ago), but with the new updates and s4s (harmony)... basically anything I do makes the item disappear from game.
In short: I want to make a CAS trait and I used to use Zerbu's factory as a base, then mod on in s4s.
Now, those traits won't show up anymore in game, but traits created with Zerbu's mod creator do... but those xmls are non-indented.
Whatever I do to such a package (or any) with s4s, makes the trait disappear from game: - exporting a tuning resource, indenting it (notepad++), importing it again. - adding a tuning resource - removing that same tuning resource (which should bring it back in its original state... but doesn't)
At this rate, making actual changes doesn't even make sense - because the results would be untestable.
Now I get xml structure was modified... but does that mean the tutorial by orangemittens is no longer valid?
What am I now suddenly doing wrong? :(
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Post by anska on Jan 27, 2017 6:34:45 GMT -5
Hey, I never made a CAS trait before - neither do I know which tutorial specifically you are refering too. OrangeMittens has written a large number of tutorials after all.
If the structure for traits has changed, you will have to look what the new proper structure looks like and update your mods according to it. Generally speaking though, I can assure you that you can still make tuning mods in S4S.
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Post by mindbender on Jan 31, 2017 12:29:13 GMT -5
Ok... an illustrated example.
Make an empty package file (under Tools), add tuning (also under tools)
Add "switch_outfit_swimwear"
In the text box on the right, change "Category_Swimwear" to "Category_Sleepwear".
Save the package in your mods folder. (temp.package)
Before, if you now changed the outfit of a sim to swim, it would change to sleepwear.
Now, it just changes to swimwear.
I am using the last version of s4s and sims basic game (with all updates).
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Post by Leniad on Jan 31, 2017 14:06:41 GMT -5
I am just guessing, but the CAS have tags associated (not sure if that was like that before) with Category, CategoryNumber, TagValue and TagNumber. My guess is that toddler update changed the way tunings, as you describe, function. My guess is that the category number is used somehow.
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Post by andrew on Feb 1, 2017 0:38:33 GMT -5
Hi mindbender, I tried creating a basic custom trait with only Studio and it works. Please post your before and after package that worked before editing in Studio and stopped working after editing in Studio. I also tried the example of changing the swimwear to sleepwear, but I noticed that the sleep category used by EA is actually "Category_Sleep" instead of "Category_Sleepwear". It did not work for me even with the correct name. I am not sure if this is a patch change or just my inexperience with this type of edit, but given that the trait I made using only Studio worked, I don't think that it is related.
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Post by mindbender on Feb 1, 2017 12:18:24 GMT -5
Heh, sorry... I copy/pasted the text out of the sleep tuning and got it right... and then typed it wrong here. :D
But how do you make a trait with just Studio? I guess that is better anyway... but Zebru's proggies have everything set up for it and there is no "create trait/buff" interface in Studio.
Currently I'm just a bit dishearted... my previous hard disc crashed with all my cc on it (meshes, tuning etc) and nothing seems to work like it used to :(
I'll post that zebru trait soonish... have to recreate it (threw it away after it stopped working and I couldn't fix it).
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Post by anska on Feb 1, 2017 13:43:29 GMT -5
Hey, sorry for only coming back to you now, I was somewhat sick last week. You create buffs in Studio the old fashioned way: importing an existing buff and loot-buff xml, modifying it according to your wishes and saving it under a new name.
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Post by mindbender on Feb 5, 2017 4:11:31 GMT -5
Hi mindbender , I tried creating a basic custom trait with only Studio and it works. Please post your before and after package that worked before editing in Studio and stopped working after editing in Studio. How do I post anything to this board? (Without having a site to put it on?) All the icons lead to links.
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Post by orangemittens on Feb 5, 2017 6:18:09 GMT -5
You need online space to post things on the board. Free options include Dropbox and One Drive among others. I've used both of those and they work well.
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Post by g1g2 on Feb 5, 2017 18:23:06 GMT -5
hi there all, i faced the exact same problem yesterday with traits, the trait was originally made with mod constructor and was fully functioning but that tool still use the "unused_flag" for toddler so i edited it with s4s to fix that and the trait no longer showed. just now i opened the functioning trait in s4s and just saved it without editing anything and it no longer showed,there might be a bug here are the before and after packages www.dropbox.com/s/wmdi2jmwjpirsni/trait%20saving%20problem.rar?dl=0
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