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Post by jwofles on Feb 2, 2017 13:44:58 GMT -5
So yeah, this issue has been posted several times before but the replies are just instructions to follow the weight transfer tutorial here, and I did that 3-4 times but it still yield the same result (as above). As I said, I've searched on how other people fixed this but I didn't really find anything. Since I'm using Blender 2.78, the transfer process is a little different (there are more options) but here's what I've been doing, which has been providing me with the results above. In the pic above, those are all my settings for weight transfer, and I got these settings from a forum reply on a help thread here, so I think those are right. Then, on the right, you can see me scrolling through the weights and they all look fine- where they're supposed to be etc. I don't know if selecting a specific vertex group before saving/importing changes anything but from my testing it didn't. Also- the first time I transferred the weights for this mesh, it came out like this- The arms worked normal, but yeah top was broken. What am I doing wrong here? Thanks .package & .blend
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Post by inabadromance on Feb 2, 2017 14:21:12 GMT -5
hi! All the times i've seen this issue, is due to the version of blender. To me it seams that it just does things differently. I would do the weight with an older version. Either 2.76 or 2.70, Both linked on the download page of the program. The problem is that this particular version copies ALL the bones even if they are at 0. The game only reads up to 4. With older versions, only those that are over 0 appear on the weight window. (Hover your model, press n to open the side bar and you'll see this)
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Post by brujah on Feb 2, 2017 20:54:44 GMT -5
I just did a little research on this and the options used need to be as follows:
Source Layers = By Name Destination Layers = All layers Mix Mode = replace
I will update my tut to reflect this.
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Post by inabadromance on Feb 2, 2017 21:42:28 GMT -5
brujah Isn't what the user has on the first post?
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Post by brujah on Feb 2, 2017 21:47:18 GMT -5
Strange bc I just did the transfer with those settings and it worked fine. jwofles what are you using as your base to transfer from?
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Post by jwofles on Feb 3, 2017 18:42:20 GMT -5
Strange bc I just did the transfer with those settings and it worked fine. jwofles what are you using as your base to transfer from? I used a similar EA mesh (crop top) and used the weights from there and it broke the first time. Then, with the same .blend I removed all of the weights and transferred them again and then it did the weird thing with the whole body. Anyway, I installed the old blender version and weight transferred on that and here's what I got- It looks fine from that angle although on the back and with extreme sliders there's A LOT of clipping and stuff But yeah, that's fine, I'll learn how to fix it overtime. Thanks both of you<3
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