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Post by martine on Feb 4, 2017 14:09:05 GMT -5
Hi! I wanted to resize the 'Home For Two Dollhouse' down to 50% (I doubt the EA employee who designed these has ever seen a real dollhouse?!), like Plasticbox did with the modern and castle dollhouses. When I created a clone of the dollhouse and tried to export the lod0 mesh, I got the following error: I selected yes (since that was the only option to proceed) and edited the mesh in Blender (just scaled it down to 50%). The downscaled mesh imported fine for lod0, but I had to use a decimated version of lod0 for lod1 since importing a modified version of lod1 also gave me an error. I went to test the object in-game (expecting it to look wonky) and unfortunately it looks like both the normal and broken state have merged into one mesh: It does seem to work fine in terms of interactions. I was wondering if it's possible to resize the dollhouse correctly using S4Studio at all? Plasticbox managed to scale the other ones down, but I don't know which method he used (and he's been missing from the community for nearly a year now). Any help is much appreciated!
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Post by orangemittens on Feb 4, 2017 14:59:48 GMT -5
Hi martine, Studio is not yet able to work with geometry states, although adding that is on the list of things to do. You may be able to use the proportional size trick in the Warehouse (in the Model LOD and Model resources): The only item I've used this for was a rug back in the days when Studio wasn't able to import/export meshes. It works for rugs quite well because they have no drop shadow mesh group. For some reason, the game ignores the proportional edit field for drop shadow meshes (or at least it used to...I haven't checked after patches made from 2014 forward). If you try this and it shrinks the house, the shadow will almost certainly stay the original size. If you don't mind going without a shadow plane, that group could be removed.
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Post by martine on Feb 4, 2017 16:22:03 GMT -5
Hi OM, thank you so much for your suggestion! With a little help from Teanmoon on Tumblr, I managed to get this trick to work! It's scaled down to 50% and works perfectly. I do need a little help removing the shadow though. I managed to delete the occluders and Teanmoon and I tried a couple of things (removing the dropshadow's shader data from Model LOD) but it still looks like this: Thanks again
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Post by Leniad on Feb 4, 2017 16:59:06 GMT -5
Don't know if this will work, but can you just replace the shadow texture with a transparency?
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Post by inabadromance on Feb 4, 2017 17:06:46 GMT -5
Can't you do the same trick for the rest of the items? dropshadow & phong alpha?
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Post by orangemittens on Feb 4, 2017 17:09:06 GMT -5
You can delete the shadow Model LOD resources (there are two) in the Warehouse. Just click on the resource line and delete it. You also need to remove the two shadow groups referenced in the Model resource (Shadow high and medium detail).
You can change the proportional size of the shadow groups. However, when this was tested back at the beginning of Sims 4, the game ignored edits made to those fields in the shadow mesh groups. I haven't tried this recently so I don't know if that changed in a patch. It's worth a shot, but if things haven't changed it won't make a difference.
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Post by martine on Feb 4, 2017 17:37:30 GMT -5
Thanks again OM! Just deleted the shadow models entirely (I had already edited the model resource) and now it looks perfect! I will upload it (along with some recolours) on my Tumblr tomorrow!
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Post by inabadromance on Feb 4, 2017 17:44:53 GMT -5
Cute!!
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Post by martine on Feb 5, 2017 7:19:55 GMT -5
Well, I'm at a loss.. So last night I had a perfect dollhouse (when I removed those shadow resources). This morning I added two more recolours (I'm unsure if I had already added a recolour to the file before), loaded up my game and the shadows were back! Because I was unsure if I had added a recolour before I managed to fix the shadows, I figured I must have messed it up by adding the new recolours. So I went back into S4S, cloned a new dollhouse, did the proportional size trick again and deleted the shadow resources again. Went back in-game, and the shadows are still there. I'm really confused because I think I did everything exactly the same as before? It can't be the recolours, because I didn't add any this time. Would anyone be willing to take a look at the package file for me? I've uploaded it here
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Post by Mathcope on Feb 5, 2017 8:04:37 GMT -5
You forgot to delete the reference of the shadow lods in the "Model" Resource. Can you try if that fixes it? edit: That didn't seem to have fixed it. But still is a thing to do. :(
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Post by martine on Feb 5, 2017 9:05:01 GMT -5
Thank you for the suggestion though! Just tried it too and had the same result.
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