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Post by floydianloux on Feb 8, 2017 7:38:11 GMT -5
Hi there! I've been in this community in a while but never posted anything. I'd first like to thank all the people that work for S4S everyday, we wouldn't be creating without you. I've been working for a while on my first mesh and I have some issues, so I'm asking for your help.
imgur.com/BkO9M1N
imgur.com/NxebRnZ
The mesh looks fine in Blender, but in game looks like this:
imgur.com/t9lyW2i
imgur.com/cBD4drK
As you can see, the collar is transparent and it doesn't work with liders, even though I've done the passages that involve Blender 2.78. I've asked one of my CC creators friends and she said that I had to do the data transfer with the setting 'face corner mapping' but nothing has changed. I hope someone knows what I can do! Thank you.
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Post by inabadromance on Feb 8, 2017 10:39:31 GMT -5
hi! if you share the package and blend file someone can take a look at it. also, can you share a picture of the data transfer settings before applying them?
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Post by floydianloux on Feb 8, 2017 12:04:18 GMT -5
Hi there! Thank you for answering me. Here's the package file: 1drv.ms/f/s!AvOTRw0NM05nmSe_WSj63jIy-vW_ And here are my settings during the data trasnfer, as my friend suggested: imgur.com/gallery/TSoi4
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Post by inabadromance on Feb 8, 2017 12:07:44 GMT -5
hi! please share the .blend file as well.
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Post by floydianloux on Feb 8, 2017 12:16:41 GMT -5
Sorry, I've added it now to the same link! Thank you again.
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Post by inabadromance on Feb 8, 2017 12:48:34 GMT -5
Your issue isn't weight or uv_1 related as far as i can tell. You must have "backface culling" disabled on your end. If disabled, blender fills all transparent parts with the other side of the mesh. And that's not how it works with has. You'll have to select all that chunk of mesh, duplicate it and flip directions under the UV tab. Also, you can see that there's space between the skin and the shirt. You'll need to move the collar a bit down around the neck area to close those spaces. Furthermore, you have an EXTRA uv. You should select it and delete it. It might be messing up some parts of the mesh too.
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Post by floydianloux on Feb 8, 2017 12:57:35 GMT -5
Thank you so much for helping me. If I select that setting at the start of my work, I won't have to flip directions, right? And also, will the content work with sliders? Because, as you can see in the CAS pictures I linked, other than the collar, that was a major issue, it also doesn't work properly if I make my Sim fatter. Thanks again. 😊
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Post by inabadromance on Feb 8, 2017 13:15:08 GMT -5
No, that's only a way of displaying in blender, it doesn't affect the outcome of the mesh. Your mesh by default has only one visible side. You must follow the steps i explained to have both sides visible. I knew i was forgetting something! Yes, your mesh has the vertex paint all white. You have to edit that as well to make the sliders and uv_1 work. Here's a tutorial for that.
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Post by floydianloux on Mar 2, 2017 5:11:53 GMT -5
Hi there again! After a long work, I thought I had sorted everything out, but as I sent the shirt to one of my friends to try it for me, she told me that it still doesn't work right with sliders! I've followed the tutorial for the vertex paint ad you suggested me. imgur.com/9tgUaNlHere's the picture of the issue. I don't know what it could be :( 1drv.ms/u/s!AvOTRw0NM05nmjXlJsaaR5eGydtX And here's the package file. Thank you 😊
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Post by inabadromance on Mar 2, 2017 11:39:07 GMT -5
you can mold the shape of the shirt to fix it, or move the skin you're having issues with a bit inside.
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