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Post by BrazenLotus on Feb 25, 2017 8:25:23 GMT -5
Is there a way to add a different bump and/or spec for each new swatch added to an object? You would end up with multiple bump maps.
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Post by andrew on Feb 25, 2017 12:12:57 GMT -5
We have a tutorial showing how to do the reverse of this (take a texture that is different on each swatch and make it use the same one) here: sims4studio.com/thread/961/linking-bedding-single-frame-packageTo do the opposite, you could duplicate your bump texture in the Warehouse with a different instance number and update the material variant for your swatch to use your new texture as shown in the tutorial. Also, there is a tutorial here: sims4studio.com/thread/3735/add-specular-resource-itemthat adds a specular to a CAS item that doesn't already have one. This goes over the steps of duplicating an image in the Warehouse and renumbering it.
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Post by BrazenLotus on Feb 25, 2017 14:15:57 GMT -5
Thanks a bunch!
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