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Post by misstex89 on Mar 4, 2017 14:32:51 GMT -5
Is there a way to just transfer the bones (+ weights) from another model? The vertex groups all select the correct areas but I can't see the armature or bones...or how to edit them.
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Post by misstex89 on Mar 4, 2017 15:21:07 GMT -5
It looks like somehow, there is no armature and no rig...
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Post by misstex89 on Mar 6, 2017 12:25:56 GMT -5
*sigh* whats the best way to fix this without redoing the entire thing?
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Post by inabadromance on Mar 6, 2017 14:17:10 GMT -5
There's 3 people on this thread that have already suggested you what you should do. The problem you're having is that both arms are weighted to the same bones. You need to stop using 2.78, instead try 2.70. Apply the mirror modifier (in case you haven't applied it). Delete all bones and re follow the weight transfer tutorial. That is the only way to transfer bones. You don't have to paint them, or edit them in any way. The tutorial covers that.
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Post by misstex89 on Mar 7, 2017 14:12:12 GMT -5
ok I didn't understand. I just kept seeing "arms are weighted to the right bones" I'll do that then. Did the steps still didn't work. Guess I'll just redo the mesh.
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Post by Mathcope on Mar 7, 2017 16:51:05 GMT -5
Have you follow Inabadromance's advice?? What part of the steps do you get lost? If you're more specific in "still didn't work" maybe someone can point you more detailed steps. Although I think it's pretty clear by now. You only need to re-do the weight transfer, not the whole mesh. Is there a part in the weight transfer tutorial that you don't understand? Again, if you give more details on what exactly is not working we can help you better. Also, You should edit the uv_1. As it is also mirrored it's missing the part on the right. It should look like this.: To do it I selected the right part of the mesh in the viewport and moved the uv to the right. Then go to UV's mirror/x axis. Then move the uv to match the vertices. This would solve part of the uv_1 issue. But most likely, you need to do the data transfer to the skirt part of the dress.
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Post by indiaskapie on Mar 8, 2017 16:05:33 GMT -5
I still don't understand how to fix this. I've tried repainting weight, deleting half and mirroring again, (but making sure everything is checked for mirror not just the first two boxes) I've looked at the bones, but I don't understand how to edit them...or how to transfer the weight from right bone to left bone. I did get the shadow to go away, though Would you mind posting the updated package?
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Post by misstex89 on Mar 8, 2017 20:02:14 GMT -5
Perhaps I just don't understand again. I thought I had followed all of the steps suggested. I heard from the beginning that it's the weights, but everything I've tried when it comes to transferring the weights haven't worked. I followed the tutorial provided in 2.78 and 2.70, tried transferring weights from both an EA mesh and a CC mesh from BEO (long dresses), I looked up information on blender.org and youtube tutorial videos about weights and similar issues and the people with similar issues have all suggested (and showed) adding armature and bones or redoing the bones, which I haven't figured out how to get to show (bones), the only thing I can see with bones is over in the outliner. She suggested I delete the bones before transfer and that didn't make a difference. This is what I see in weight paint before and after I followed the transfer weight tut: This is what I'm seeing with the uvs: What am I supposed to be seeing here, because I'm not sure how to switch between uv maps to do what you showed above? Is the dress supposed to be red instead of blue? I thought the weight colors were blue and green... and this is the steps I did from the tutorial, perhaps I missed something 1. Selected the EA mesh first, then this dress mesh with the shift key 2. Clicked into weight paint mode 3. Double checked the auto normalize box 4. Clicked transfer weights button 5. Changed the settings for both versions 2.78 and 2.70 as seen in the tutorial and with the 2.78 I continued with the "clean" step I'm not understanding something and I don't know what it is. I don't know if this blender file is any different than the first but this is what I'm working with/looking at simfileshare.net/download/191041/
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Post by Feyona on Mar 8, 2017 20:54:08 GMT -5
Perhaps I just don't understand again. I thought I had followed all of the steps suggested. I heard from the beginning that it's the weights, but everything I've tried when it comes to transferring the weights haven't worked. I followed the tutorial provided in 2.78 and 2.70, tried transferring weights from both an EA mesh and a CC mesh from BEO (long dresses), I looked up information on blender.org and youtube tutorial videos about weights and similar issues and the people with similar issues have all suggested (and showed) adding armature and bones or redoing the bones, which I haven't figured out how to get to show (bones), the only thing I can see with bones is over in the outliner. She suggested I delete the bones before transfer and that didn't make a difference. This is what I see in weight paint before and after I followed the transfer weight tut: 5. Changed the settings for both versions 2.78 and 2.70 as seen in the tutorial and with the 2.78 I continued with the "clean" step I'm not understanding something and I don't know what it is. I don't know if this blender file is any different than the first but this is what I'm working with/looking at simfileshare.net/download/191041/I am extremely confused, but did you see these messages where Inabadromance and I wrote that you need to avoid using 2.78 version of Blender since it doesn't transfer weights properly? But anyway, seems your dress has correct weights right now (when you look at the file in Blender), but it's missing uv_1. Mathcope wrote an instruction for you how to fix it. What version of blender do you use? Currently only 2.76 and 2.70 considered working versions. 2.78 has some bugs when transfer weights. Avoid using 2.78 for weight transfer. Either way, the issue that usually comes from using it isn't what you're having. Both arms are weighted on the right bones. That's what happening. Either way, use the 2.70 version (you can find it on the s4s' download page and install its zipped version). Remember to delete all bones before transfer.
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Post by misstex89 on Mar 8, 2017 21:25:43 GMT -5
I was stating everything I did, which includes both versions. I did 2.78 before she said that, 2.70 after. And, I'm not understanding uv_1 because (my picture above) shows uvs where it's supposed to be. How do I view another uv map?
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Post by Feyona on Mar 8, 2017 22:10:31 GMT -5
Got it. Your uv_1 is where suppose to be only on the right side (right side of the mesh). When you edited right side, cloned it and mirrored by X axis you changed only position of the mesh, but uv_1 stayed the same. Mathcope already pointed that your uv_1 is missing the skirt area, so most likely you will need to do data transfer to entire mesh. I feel that it will be easier to do this way. For this you need to check Elivah's tutorial and you can use Blender 2.78 version, there is no such function in 2.70. It takes just a few seconds to do that data transfer.
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Post by delise on Mar 9, 2017 2:32:08 GMT -5
I'm sorry if there is a misunderstanding (I'm not sure because of my english), but it seems to me that you can't find your uv_1. It is at the right of your UV part in blender, click on UV_0 and you'll be able to switch to uv_1 : Enregistrer
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Post by indiaskapie on Mar 9, 2017 4:15:40 GMT -5
I can't have a look right now, since I'm at work. But will see what I can do to help when I get off work.
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Post by indiaskapie on Mar 9, 2017 14:05:38 GMT -5
Ok, so, you should only have one rig. Otherwise, it will be hard to tell which rig you want the mesh to use. Secondly, this is what it looks like in my game when I delete all the extra rigs and the bone. It's definitely a weighting issue still. Even though you've fixed most of the weights (WELL DONE!) there are still a few vertices that aren't allocated correctly and this causing the weird warping effect. Will see if I can fix it.
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Post by misstex89 on Mar 9, 2017 18:48:11 GMT -5
Ok I did the data transfer and uv_1, here's the file simfileshare.net/download/191367/The whole left side of the dress still won't behave. I think the bones and rigging are gone but I'm not sure how to fix that...I hoped the data transfer would have fixed it.
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