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Post by justjo on Mar 2, 2017 5:54:46 GMT -5
First of all thank you all for your help before. My mesh is working at last. But I have an issue once more.
The mesh I created was for male, but I want to make it available for females also, but I am missing the female mesh and Idk where to get the female EA parts to create the frankenmesh for females, or even how to make the female mesh available on one package. Whenever I use it on female it has the male mesh.
That's the first part of my issue.
The second issue is that though it works with all shoes it a) doesn't work with the pirate boots (the mesh disappears), or b) with female shoes at all (the mesh once more disappears).
Can someone help me?
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Post by justjo on Mar 3, 2017 13:57:22 GMT -5
It still won't display the correct mesh for females or work with female stuff in males... Can someone help me?
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Post by Mathcope on Mar 3, 2017 18:00:53 GMT -5
Hi! As far as I know you would need to ajust the mesh in blender to fit the other body. You will need to pull the vertices to fit the female body.
And the other issue. It seems to be a groups problem. If you post the .blend file and the .package someone can take a look.
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Post by justjo on Mar 4, 2017 8:25:09 GMT -5
Hi, thank you for answering and sorry, should have sent the package. Okay here is the package, and this is the blender file. I hope it helps.
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Post by Mathcope on Mar 4, 2017 12:38:16 GMT -5
Hi! The problem with your mesh is that it doesn't match the groups as the EA one. For example, you have a group with only the top, but it also has some geometry in the bottom that you should delete if it is not visible. You have another group with the bottom, and you should delete the vertices that overlap with the top since they won't be seen. You have another group that is not visible and you should delete.
What I recommend you to do is to merge everything into a 1 group. Then remove the vertices that are overlapping or the ones that won't be seen from the mesh. Then look at the original EA mesh you cloned for this project. (Re clone it if necessary). Export to blender and look where EA made their group cuts and try to do that to your mesh. Cut the geometry where it's needed and change the cut numbers as the original EA mesh was. Then import to Studio.
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Post by justjo on Mar 5, 2017 13:29:41 GMT -5
So basically, if I understood well, I gotta break everything down to the original 9 groups from the original outfit? Even if the pants are from another object? The problem is that Idk how to cut the geometry yet ^^'''''''''''
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Post by Mathcope on Mar 5, 2017 19:13:18 GMT -5
You have to break it down to the amoung of groups that the EA item you clone has. If you cloned one that has 9 groups you would need to split into 9 groups and assign the correct cut number for each of them to match the original EA mesh. The thing is that if you want something that works with larger boots you need to clone something that has works with boots. Then you need to make the cut as much as possible where the EA one is. HERE is thread with a similar problem and a better explanation (I'm terrible at explaining this sorries). To cut the geometry into a new group you need to go into Edit Mode. Then select the faces that you need to split and then press P in your keyboard.
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Post by justjo on Mar 7, 2017 15:59:52 GMT -5
It worked! Yes! It works with males and females and the mesh no longer disappears with the female boots! Putting it on the original outfit did the trick! Thank you so much! It's working! I mean there's still clipping problems, but in comparison to the entire mesh disappearing, it's much better! Thank you so much!
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Post by Mathcope on Mar 7, 2017 16:34:14 GMT -5
Great! Glad to hear that's working. I'm marking this as solved, but if you have other problems feel free to ask.
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