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Post by spectachick on Mar 8, 2017 3:52:06 GMT -5
I am creating a mirrored table. It automatically comes as an accent table but I want to turn it into a dinningroom table. While changing rigs and slots I can tell there are elements missing that are usually in the diningroom tables. Is there anyway that I can do this?
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Post by inabadromance on Mar 8, 2017 9:01:16 GMT -5
hi! Since there's no mirrored tables created by EA you'd have to clone that accent table, import a rig from another base game table, modify the mesh and probably change the tags. Is there any step in particular you are having troubles with?
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Post by lahawana on Aug 25, 2021 10:27:28 GMT -5
Hi there! I have a vanity table that I'm making and I've tried to use two different base game packages as the base for my mesh. The first one uses a mirror as the base package, but when I import my mesh, change the tuning, and import the rig/slots, the slots are lower than the surface of the mesh despite me adjusting the height in the rig/slot tab of s4s. Also, the rig is showing for a chair slot, but in game the chair doesn't slot into the vanity. The second one uses a desk as the base package and everything works fine in terms of tuning and slotting, but the mirror doesn't show up even though I changed the dropshadow mesh shader to be a flat mirror. Is there something else I'm missing? How would I adjust the mesh for the mirror package if the rig is already included in the mesh?
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