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Post by SimDoughnut on Mar 9, 2017 3:41:43 GMT -5
This morning I recolored the Moroccan Food Stall for a build project I'm working on. I chose this particular stand because the style of food fits my needs. All I did was recolor the texture maps, and I was very pleased with the result. That said, when I went to have a sim interact with my new food stall in game something unexpected occurred. The only two interactions available were "Buy Produce" or "Haggle". There was no longer a "Buy such and such food" option any more. All I literally did was recolor the texture maps, so I'm curious if anyone knows why the original interaction for the Moroccan Food Stall didn't remain in place. Any help or suggestions would be greatly appreciated. Have Fun !
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Post by brujah on Mar 9, 2017 22:16:05 GMT -5
Share the .package and someone can look into it.
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Post by SimDoughnut on Mar 11, 2017 3:28:27 GMT -5
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Post by icemunmun on Mar 12, 2017 21:39:51 GMT -5
When the market stall is being cloned (even for recolouring), the tuning id applied to it is -
object_marketStalls_Food The above tuning id contains the supper affordances -
<T>13328<!--debug_Reset--></T>
<T>13326<!--debug_ObjectDestroy--></T>
<T>103888<!--cheat_set_as_head--></T>
<T>143546<!--si_MarketStalls_HireNPC--></T>
<T>132953<!--marketStalls_Browse--></T>
<T>141608<!--marketStalls_ReOpen--></T>
<T>13983<!--sim-stand--></T>
<T>133181<!--marketStalls_Open--></T>
<T>132736<!--marketStalls_ChooseFoodDelivery--></T>
<T>135091<!--MarketStalls_CreateAndServeFoodToSitSlot--></T>
<T>135090<!--MarketStalls_CreateAndServeFoodToSlot--></T> As we can see from above, there is no interactions to order any particular type of food. Moreever there are no specific object tuning IDs for separate market stalls.(Also, market stalls use the '_pushorderfood_' interactions.)
In short, the object requires custom tuning (object and object part) to be functional...unless I am missing something ( which is wholly possible!)
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Post by SimDoughnut on Mar 13, 2017 21:29:16 GMT -5
Thanks for the response Icemunmun. I have to confess that adjusting things like tuning may be beyond my abilities (and understanding for the most part). I get what you're saying though, I think. Basically, it seems the food stalls have a default mode when it comes to tuning, and as such unless someone creates a new tuning id for them, I'm left with a produce stand that doesn't look like a produce stand. Thanks again. Have Fun !
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Post by icemunmun on Mar 14, 2017 9:57:17 GMT -5
Having a generic object tuning has made this unnecessarily complicated especially when you throw in the 'push order' interaction instead of the plain 'order' interactions.I made custom ids but found that a simple custom ordering interactions do not work. Will see if I can use any other method( maybe just a picker menu interaction) as I wanted to make alternate recolours of the Indian stand and also make a brand new cuisine stand.Will leave a comment here if i manage to do it.
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