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Post by xerendipity on Mar 11, 2017 13:08:54 GMT -5
Hi all! I hope everyone is well and that the day is treating you kindly. I have a question involving making an OMSP or 'invisible' holder for a cash register and / or computer. I noticed that most dining tables and desks do not accommodate the placement of a cash register, so I made a desk-like piece from a counter. If you have worked with counters before, you know that the .package file generally contains a few different counters (a LOT of different counters) and it makes my file big, bulky and the OCD person in me just doesn't like having those extra counters in there. Question 1: Is there a tutorial on how to remove those extra counters? Question 2: What would be the easiest way to make an OMSP for such a thing as most Counter OMSPs out there don't really hold a cash register or computer for that matter. I guess I still have problems grasping how OMSPs work, and if they are REALLY gone when you make them see-through or invisible, meaning will the Sim still detect they are there? If I try, blindly, to make an OMSP that holds a cash register (first of all I'm not sure if I even know how to begin), when I place it with the piece of furniture I want to use it with, will the Sim be able to use it? All these questions! In a nutshell, I guess I am asking for direction or a quick point-in-the-right-direction of how I would even begin to try to make a cash register / computer OMSP. It can't be as simple as cloning a counter, right? Thanks!
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Post by orangemittens on Mar 12, 2017 18:16:53 GMT -5
Hi xerendipity, if all you want is a single non-counter item that holds a cash register I think there are easier ways of going about that than cloning a counter and deleting all but one mesh from it. If what you want is a surface that allows the placement of a computer or cash register, I don't think you would need to make it become invisible. If you make the mesh small enough to be obscured by the placement of the larger object, it won't show once something is placed on it. In that case, all you would need to make is a fairly standard slot mod that hops onto other surfaces and has no footprint.
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Post by xerendipity on Mar 15, 2017 20:49:37 GMT -5
Thank you so much for the reply, Orangemittens! Okay, so as I understand it, the slot mod would make the object able to 'handle' a cash register or computer? If so, I could take that slot mod and add it to an existing desk, table, etc., correct? And, bear with me please, I'm learning two things here , the footprint is what makes the object "visible" to the Sim? Visible meaning that even of it is glass or see-through for example, or even not there at all, a footprint is what makes it known to a Sim that something is there? I have ALWAYS wondered about how a Sim knows something is there and how we are basically able to use a tissue box, for example, as a clone for a bed frame. If these two things are correct, I need to find tutorials on how to make a slot mod and how to delete a footprint altogether although I tried adding extra slots to a bar I made a few weeks back and it did not go quite so well. :D. ------------ EDIT Awwww yeeeah, baby. Color me tickled. I found: Remove Object Footprint and my mind is jumping around to all the fun I can have with that.
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Post by Mathcope on Mar 15, 2017 23:26:20 GMT -5
xerendipity HERE is a tutorial about the slots. It is really easy with Studio's slot editor
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Post by xerendipity on Mar 16, 2017 9:22:06 GMT -5
Sweet! Thank you, Mathcope. Let's give this a whirl and see what goodies come out of it.
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