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Post by Clown Confetti on Mar 21, 2017 17:11:19 GMT -5
Hello everyone! (I've been really busy IRL for a while but I'm meshing again now :-D Hope you guys are doing well!)
I'm working on a CAS scarf, as a necklace item. As you probably know necklaces "disappear" with certain outfits, the sim is technically still wearing it but it won't be shown along those outfits (generally ones that have a collar taking up the space I guess). Is it possible to modify this in the scarf package in any way so that it will never be hidden? Or what are other options to make the scarf appear on all outfits?
Edit: Oh and I'm not using the most recent S4S yet, haven't updated for the past couple of months.
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Post by inabadromance on Mar 21, 2017 20:40:39 GMT -5
hi! It's advisable to have always the latest version of s4s when creating cc To fix your issue, go into the warehouse then region map / entries: edit items / and change the region to "Base".
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Post by Clown Confetti on Mar 21, 2017 21:26:11 GMT -5
hi! It's advisable to have always the latest version of s4s when creating cc To fix your issue, go into the warehouse then region map / entries: edit items / and change the region to "Base". Sure, but I just haven't bothered yet :-p Okay, thanks, that worked! Do you know how to make the scarf go along with the CAS morphs? I know how to weight paint but I don't know how to add+assign those morph groups to the scarf.... currently it cuts through the breasts/shoulders/etc if they're too big. I searched a little but didn't find a tutorial on it quickly. Edit: I'm looking into weight transfer now (I've been manually doing everything) so I hope that might sort something out.
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Post by inabadromance on Mar 22, 2017 13:54:26 GMT -5
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Post by Clown Confetti on Mar 22, 2017 14:04:29 GMT -5
It's alright, I'm testing weight transferring from the nude top now and hoping it will work. It's not my first accessory or anything, just the first one that needs pretty different weights from the cloned item. I'll look into uv_1 too. I thought it'd be fine just doing new wp on my own (I've been doing my own non-sims rigged models the past few months) but there's so many nitpicky things with Sims modding hahah, the DIY spirit isn't all that effective!
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