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Post by tolknam on Mar 23, 2017 5:43:32 GMT -5
I'm making an acc jacket. But texture map is too small... :( Is there any way to make texture map size to 2048px*4096px? Of course I made dds file to 2048px*4096px size and I apply to ts4 studio. But texture's resolution doesn't change....
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Post by Zelrish on Mar 23, 2017 10:08:01 GMT -5
I know there is a HQ mod that allow the proper use of bigger textures. From a quick google search it would be the HQ mod from Alf-si. Could be more out there.
But as it is written on the website : use to your own risks ^^
I think I tried it once but there was not so many HQ compatible mods available so I removed it.
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Post by inabadromance on Mar 23, 2017 12:55:23 GMT -5
Have you tried the item in-game? You can add two swatches, higher resolution and lower to compare them in CAS. Even if you don't see difference in s4s, try it out anyway.
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Post by novasim on Mar 23, 2017 19:32:29 GMT -5
Did you change the uv size to 2048 x 4096 in Blender? If not, try doing that, export the uv layout, import into S4S, and then do your textures with your new uv size. I think that might work. That's at least what I do to make my CC HQ mod compatible.
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Post by tolknam on Mar 26, 2017 3:38:24 GMT -5
I know there is a HQ mod that allow the proper use of bigger textures. From a quick google search it would be the HQ mod from Alf-si. Could be more out there. But as it is written on the website : use to your own risks ^^ I think I tried it once but there was not so many HQ compatible mods available so I removed it. Aww! Thank you! I'll do that~!
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Post by tolknam on Mar 26, 2017 3:39:00 GMT -5
Have you tried the item in-game? You can add two swatches, higher resolution and lower to compare them in CAS. Even if you don't see difference in s4s, try it out anyway. I made my cc's uv as 2048*4096! Thank you inabadromance!
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Post by tolknam on Mar 26, 2017 3:40:31 GMT -5
Did you change the uv size to 2048 x 4096 in Blender? If not, try doing that, export the uv layout, import into S4S, and then do your textures with your new uv size. I think that might work. That's at least what I do to make my CC HQ mod compatible. oh! I did your method and it works! thank you so much~!
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