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Post by John-Sims on Mar 23, 2017 16:24:06 GMT -5
I'm working on a follower gift, and uhm I'm trying to make those ever famous palette planter things. While it looks fairly good in Studio it's so messed up and ugly in game.I did split edges (with the edge split modifier,not by hand) and blanked the specular and bump map. Yet they reflect so.much.shine. o-O) I'm at that point where I wanna rip my hair of, cause a lot of other objects I made for my gift do that too. Does anyone please know to fix this, or do it for me if you don't mind? Thank you <3 (A package can be found here) Here are some pics, thank you to unicorninthemosh and witch-hammers for testing it for me <3
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Post by brujah on Mar 23, 2017 18:01:31 GMT -5
Two things I see as an issue. First is your specular which you said you blanked out. The composition of this image is not correct for objects and can be much smaller. For objects to have a blank specular it should be black on both RGB and Alpha channels. Second is the image size for your diffuse. The dimensions need to retain a "power of 2" for example 1024 x 4096 or 512 x 2048.
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Post by inabadromance on Mar 23, 2017 19:14:29 GMT -5
multiple of 4
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Post by John-Sims on Mar 24, 2017 3:31:21 GMT -5
Wait, so I'll need to re-do the texture? If so what would the ideal dimensions be?
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Post by brujah on Mar 24, 2017 10:08:17 GMT -5
You can just rearrange the image so that it fits into dimensions with a power of 2. Any combination of these should be fine (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096). I also noticed when looking at the UV map the leftmost portion of the wood is not used, if that is not going to be used you can erase it. On a side note in regards to the mesh, the plants look great, but the box looks a bit haphazard. You also have some parts that are mapped to nothing (lower right corner in the UV map).
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Post by xerendipity on Mar 24, 2017 15:12:26 GMT -5
Hi Giannis. Brujah and Inabadromance are totally correct. I had the same issue in the past, and my problem was that I did not really understand all the particulars about spec and bump maps or how to make them. Inabadromance was kind enough to have posted copies of some of her maps which Mathcope linked. I have taken those and resized them to match most of the sizes of the ones I have needed so far so I can just grab them quickly. Below is a link that contains those resized copies. All credit for them of course goes to Inabadromance (and Mathcope for linking) and without who I would still be lost on the glossiness issue. I assume you know how to incorporate these into your Warehouse tab, but if not, please let someone know. BlankSpecs&Bumps
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