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Post by Aveira on Mar 28, 2017 8:57:35 GMT -5
Hey! I'm having a little problem with a toddler mesh I'm working on, and I can't seem to fix it on my own, so I hope I can find some help here. Here's a screenshot: i.imgur.com/1YuYWgS.png - it looks like this in blender, studio and ingame. The seam appears where I merged two meshes together. The top part is the toddler nude top, and the bottom was from an adult dress (maybe that's the problem? I don't know). There are no doubles on this part, and the vertices are merged, so it seems to be an UV map issue... or I messed anything else up, but I just can't find anything. :/ Here is a zip file with the .blend and the .package: simfileshare.net/download/206955/I would be very thankful if someone could help me out! <3
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Post by delise on Mar 28, 2017 12:18:06 GMT -5
Hi ! Yes, indeed, there is a problem of UV, all the part of bottom is inverted with regard to that from above. I fixed the front selecting by face all the inverted part(of the front only) and by making a mirror on the uv map (ctrl+m then X). I think doing the same on the back part would fix the back. You'll have to fix too the vertex paint. Nice project btw !
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Post by Aveira on Mar 28, 2017 12:34:57 GMT -5
Oh my god, thank you so much! I was working with the mirror modifier and I thought I fixed the UV map already, haha. :D Thank you, thank you - now I can finally finish it! ^_^
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Post by delise on Mar 28, 2017 12:49:15 GMT -5
you're welcome !
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