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Post by tsh on Apr 1, 2017 14:54:25 GMT -5
Hello there! I'm trying to mesh things (a bathing suit), again, but I'm having this issue where I mesh a bottom and a top together it creates a seam thing on the texture but everything looks fine on photoshop and on blender too. I've uploaded the zip file here and if anyone here is able to help me, I would really appreciate it. I don't know my way around UV maps so kind and small words help me even more. I've also tried just to change the texture of a base game bathing suit but the 'added top bits' don't show up either. I've read a recent thread here about this but from what I could understand it wasn't exactly the same issue so. Again, thank you so much for anyone who tries to help me.
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Post by delise on Apr 1, 2017 16:15:43 GMT -5
The seam mark is a problem of UV and probably the mesh, because vertices are not joined on your seam. You've got to select two adjacent vertices and, on the 3D view, press alt+M, then choose "at center". Then go to the uv view, and press W, then choose Weld This should be fix this seam issue. Then, don't forget to fix uv_1 too, the same way, (just use scale zero - S 0 - instead of weld) For your second problem, I don't understand, sorry.
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Post by tsh on Apr 1, 2017 17:48:42 GMT -5
I didn't know about that weld thing, thanks. I redid the whole thing and fixed that and now the seam is lighter, like almost gone. My issue is that what I understand as uv_1 is that flat image of sim body and it seemed fine to me, as in, what am I supposed to do because the line that I fixed is fixed there as well so I'm not sure what I'm supposed to be doing there?
Maybe you didn't understand but I'm kinda new to the blender ways otherwise I wouldn't be here asking for help on a matter I could try and work it out on my own. There wasn't a second problem, I was just trying to find my way out of this problem with a different solution: editing the texture only of an existing swimming suit, but since I failed both attempts I was hoping someone could help me one way or the other.
Thanks anyway, at least I learned about the weld action.
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Post by delise on Apr 2, 2017 3:07:25 GMT -5
uv_0 is a 2 dimensions projection of your 3D form, and allows to apply a texture. There is another uv for most of S4 items : uv_1 ; you can switch from uv_0 tu uv_1 using the menu at the bottom of your uv window in Blender (look at the picture if it's not clear). uv_1 is another 2D projection and controls mesh distorsions when the sim moves or become bigger or thiner You'll see that after fixing uv_0, in your uv_1, vertices of the seam are separated : and they don't have to be. So, in order to avoid distorsion, you've got to fix uv_1, selecting each separated vertex of your seam on the uv_1, and press S then 0 (zero) then Enter. Hope it's clear, english is not my first language
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Post by tsh on Apr 2, 2017 9:32:52 GMT -5
English isn't my mothertongue either, thanks for taking your time to explain things better to me, I'm very thankful. I managed to do it, it's all blending perfectly now, thanks again!
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Post by delise on Apr 2, 2017 11:55:06 GMT -5
You're welcome, I'm happy if it's working !
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