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Post by Basemental on Apr 5, 2017 7:34:44 GMT -5
Hi guys, I have been trying to get this to work for the last couple of days now, and feels like I have been extracting all possible action, buff tunings and static commodities imaginable to try to figure this one out, but to no avail.
I made an item that gives the Sim a positive mood buff on interaction, a buff that lasts for 3 hours. What I want to do is give the Sim a negative mood buff the moment the positive buff runs out. Right now I am starting to doubt that it is even possible...
Is it possible to make a buff go off from a timer from the moment the interaction has been clicked? Or, perhaps just an If This Then That sort of thing, meaning that when one buff runs out a new one takes over?
Will be extremely grateful for some help on this matter.
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Post by SACRIFICIAL on Apr 6, 2017 13:57:12 GMT -5
Hello, Yes this is possible and it's used by the developers of the game. All You have to do is to add this to Your first buff "<I c="Buff" i="buff" m="buffs.buff" n="DG:ExtremeViolence_buff_Vampire_DyingFromSunEquipTimeout" s="10017776080862616287"> <L n="_loot_on_removal"> <T>11111111111111<!--Your Custom Buff's "Action Loot"--></T> </L>this will give Your sim the negative buff as soon as the first buff is over I'm assuming that You have some experience with buffs & action loots? if not I'll be happy to help further Good luck!
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Post by Basemental on Apr 7, 2017 10:40:40 GMT -5
Ah, that is excellent! Thanks a lot. I do have some experience with buffs & action loots, but thanks for offering further help nonetheless, mate.
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