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Post by linamints on Apr 6, 2017 22:24:21 GMT -5
Hello, I am trying to use the "Minimalist unplant" as a base so my object will have transparency, and it does! Works great for that, but I still see a ghost of the minimalist unplant even though I have removed all references I can find to it. In game it shows up as a weird purpley red version of its self under my objects, and in the model viewer of S4S warehouse I can see its shape: It seems like it just never goes away after I import my mesh. How do I get rid of all traces of the original object? I also noticed that this object seems to fade if the camera is too close, is there a way to stop that from happening?
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Post by inabadromance on Apr 6, 2017 22:54:30 GMT -5
hi! Be sure that the mesh groups and cut numbers (step 11) match the original mesh. As for the fading situation, have you tried this? (might have changed after the subsequent updates.. but should be around the same area)
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Post by Feyona on Apr 6, 2017 22:56:26 GMT -5
Bakie made a video tutorial about disabling fading in objects. All other questions need to be answered by object makers . Inabadromance beat me again :D.
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Post by linamints on Apr 6, 2017 22:58:38 GMT -5
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Post by inabadromance on Apr 6, 2017 23:05:38 GMT -5
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Post by linamints on Apr 6, 2017 23:25:39 GMT -5
inabadromance I tried changing the cut number of my mesh to the cut number of the first piece (My mesh is a solid piece while the plant thing has 3), and it says "Your mesh has a vertex group transformbone that is not part of the mesh you are replacing". The only thing that changes is the 1 being changed to a 0.
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Post by MisterS on Apr 6, 2017 23:49:49 GMT -5
Below the names of the mesh on the little toolbar, click on the upside down triangle between the spanner and the globe, click on the transform bone and hit the little minus. If it needs one studio will give it the correct one when you import it. If that does not work you have broken something else
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Post by linamints on Apr 7, 2017 0:50:56 GMT -5
Thank you! The mesh is now imported and I have everything fixed except for one tiny thing. I wanted 100% clear edges and some of my edges are using the cloudy glass texture in game (looks fine in studio), I'm assuming this has something to do with the "GlassForObjectsTransluscent 4801/9607" thing but I don't understand anything in this tab to try and make it clear. Is there perhaps a guide to read up on these? Thank you everyone for all the help!
Edit: It might be easier to explain what I'm doing. I'm trying to make falling leaves, but the entire plane of the leaf texture is visible.
I have solved my issue by using a plant pot that didn't have any glass. Thank you everyone so much for your help!
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