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Post by armssamedi on Apr 7, 2017 4:10:50 GMT -5
So this is kind of a doozy- I was testing out the mesh for a set of kneepads i wanted to make, the texture displays normally in blender (or so I assume). But in S4S it's like this- I'm assuming i messed up with either the meshing or the uv unwrapping somewhere, but I have no clue as to what exactly went wrong. The texture, blend and package files are here www.dropbox.com/sh/sz6rg3wtk3x8bqm/AACTOLRikILD5zlvyEQBWFxBa?dl=0and just to be on the safe side- is it normal for the vertex paint to overlay on the texture?
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Post by bukovka on Apr 7, 2017 7:04:40 GMT -5
Hi, I looked at your package. I do not see the bottom of the body on the map. The entire bottom part of your mesh curled to the point (figure 1) I would recommend on your mesh to get rid of the bottom. Carefully remove all vertices except the knee pads. Move the knee vertices approximately on the map (figure 2). Save. Re-clone the panties, attach the knee pads
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Post by armssamedi on Apr 9, 2017 3:23:07 GMT -5
Hi, I looked at your package. I do not see the bottom of the body on the map. The entire bottom part of your mesh curled to the point (figure 1) I would recommend on your mesh to get rid of the bottom. Carefully remove all vertices except the knee pads. Move the knee vertices approximately on the map (figure 2). Save. Re-clone the panties, attach the knee pads Sorry for the delayed response but thank you so much! I got the texture working on the kneepads just fine. I was wondering if i should worry about the base skin texture not showing up in s4s? I have a feeling that's got something to do with the other 'textures' i gotta do. (the updated files in case you wanted to look at them again)
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Post by bukovka on Apr 9, 2017 6:42:38 GMT -5
I have a feeling that's got something to do with the other 'textures' i gotta do. Without a doubt. I'm afraid you can not apply the texture to the rest. For some reason the legs curled into a point in the lower left corner It should look like this I thought that I would place the map of knee pads on the empty leg seats. So that the textures of the top and shoes do not intersect in the game.
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Post by armssamedi on Apr 14, 2017 23:04:39 GMT -5
I have a feeling that's got something to do with the other 'textures' i gotta do. Without a doubt. I'm afraid you can not apply the texture to the rest. For some reason the legs curled into a point in the lower left corner It should look like this I thought that I would place the map of knee pads on the empty leg seats. So that the textures of the top and shoes do not intersect in the game. Would I have to re-UVunwrap the legs? That point is attached to the main ea mesh and I don't think removing it would be a good idea
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Post by inabadromance on Apr 15, 2017 12:58:52 GMT -5
you should never move any body parts' uv or edit it. you edit your mesh to accommodate to the texture map.
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