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Post by wabambam on Apr 9, 2017 9:57:02 GMT -5
pretty straightforward- I'm doing a simple frankenmesh that I had tested at every point- mesh edit, texture edit, spec, normals. I went to do my recolors to match my texture to the EA colors and now all I'm seeing is the checkerboard. What the heck is wrong with my .package? I haven't edited much here from the original .package so I have no idea what's causing this issue. I'd post an image but it seems unnecessary lol package
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Post by Xelenn on Apr 9, 2017 15:19:35 GMT -5
wabambam your linked package has no any mesh and no any textures whatsoever - all blank and zeros only thumbnails)
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Post by inabadromance on Apr 9, 2017 15:35:08 GMT -5
Same as above. Can you detail the steps you followed to clone your item? are you cloning from custom content?
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Post by Feyona on Apr 9, 2017 18:17:00 GMT -5
Also what version of Studio do you use?
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Post by wabambam on Apr 10, 2017 9:51:25 GMT -5
yeah, this issue is really strange, especially in game, how empty this package is because when I open it in s4s the mesh and textures are all there. I started this project on 3.0.1.4 but have since updated to .5. My notes on this package say I cloned from the base game short shave and then appended the bob cut into the short shave mesh where I did my edits. I've since restarted my project in a new package that is working fine, but looking at the one I shared, it does appear as though I may have cloned it from a piece of cc based on the Warehouse CASPartResource area? I'm still trying to learn all of s4s so this is more of a troubleshoot where the heck i went wrong type question lol im so sorry
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Post by orangemittens on Apr 10, 2017 10:13:29 GMT -5
If you clone a CAS item using Harmony, the only resources in the package will be the CAS Part and whatever resources you edited. This is true whether you cloned a CC item or an EA item. Unedited items will reference the original unless you purposefully pull them into the package.
In this case, it looks like you cloned a clone you previously made of an EA hair. That is, you first cloned an EA hair, put that package in your Studio/Mods folder, and cloned it again. If the first clone is in your Studio/Mods folder (the clone you made of the EA hair) the new clone will reference the mesh from there and show it in the model viewer when you open it with Studio. Since the rest of us don't have your original clone, our Studio has nothing to reference so we will not see a mesh. If you don't have your first clone in the Sims 4/Mods folder with this package, there will be no mesh to reference there so in CAS the mesh will not appear. It may be you thought you were working with this package but you were really working with the other one.
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Post by wabambam on Apr 10, 2017 13:14:32 GMT -5
Okay- that must have happened when I was attempting to create a second package with a different set of swatches. My end goal here is to have one package with the mesh and EA color swatches and then another, optional, package that will have different additional swatches, preferably in the same CAS entry and not as a standalone recolor. The package I shared was my first attempt at the base package- the one that would include the mesh and original Maxis Match textures. Is there a tutorial regarding the process for creating the second package type I described?
Edit for clarity- I actually got that reversed - this package I shared was the first attempt at the OPTIONAL package, not the one that would include the original mesh and MM textures.
BTW, thank you so much for all of the quick answers, all of you are so helpful!
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