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Post by elleysimmer on Apr 13, 2017 12:54:27 GMT -5
So I made a new mesh and and it imported in fine. But the colors are not what I chose when they were in blender. I modified a blue skirt into a cupcake style and added a mesh to make a train. When I imported the mesh back in, the skirt was modified to the cupcake shape but the color is still blue even though I changed it to white. The train I put on the back was suppose to be white also but it came in peachy (like the default face color of my blender). Did I not save the color correctly or something as I noticed these are the default colors of everything before I changed it.
I thought I can just recolor it in photoshop using the guides I saw online but when I try to export the texture, I only have the texture for the skirt and not the train so I won't be able to recolor the train I think.
This is the first time I am using S4S and blender. I found out how to do a lot in blender online or S4S online but not together. D= Thank you!~
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Post by inabadromance on Apr 13, 2017 14:16:34 GMT -5
hi! Can you please share pictures of the problem you're having? It is very hard to understand what you're explaining.
Also, please share the package and .blend files.
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Post by Xelenn on Apr 13, 2017 14:30:03 GMT -5
elleysimmer I'm not totally sure what are you exactly creating, but sound fun)) I guess it is a CAS item? If so, did you uv maped all of this in correct spaces? Where is the train come from? Did you create it from scratch or imported and appended from the game or so? If it was a mapped mesh from somewhere probably it has it's own texture? If so, you need to edit your main texture by adding train texture exactly in the spot where is your train uv maped in blender. It doesn't really mater what textures you apply on your mesh in blender, S4S won't get it automatically, you need to import there desirable textures. To understand your problem more easy it would be nice if you can upload your blender file and a package. Someone will definitely have a look at it to found a fix.
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