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Post by kartoffels on Apr 18, 2017 9:15:53 GMT -5
Hello I am trying to convert Sims 2 cc coffin, hover object has mesh seam issue. I made many versions to rectify, majority of issues is vertex misalignment I think. Using blender. However many white lines issue arises when I used faces -> tris to quad. Now this makes me think issue is more complicated. How is there a seam issue when there is no edge? I wonder at UV map but I don't think it is causing the problem. Any help would be so useful. Thank you in advance! link to album
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Post by kartoffels on Apr 18, 2017 16:07:18 GMT -5
Later I just decide to recreate the object from scratch. Looking pretty good however......... It doesn't even make sense because the object is in quads. The shadowLOD is alright though. Is it an error in the way it wants to render texture?
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Post by inabadromance on Apr 18, 2017 17:02:42 GMT -5
hi! Can you please share the .blend and .package file?
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Post by orangemittens on Apr 18, 2017 17:45:14 GMT -5
Hi kartoffels, the game requires tris so Studio will make them for you if you didn't make them yourself.
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Post by kartoffels on Apr 18, 2017 19:51:36 GMT -5
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Post by Mathcope on Apr 19, 2017 23:17:17 GMT -5
To triangulate the mesh you have to select everything in edit mode and press Ctrl+T. Then, in the lower part of the left bar you should see a triagulate operator settings. You can play with those and see which one gives the better result.
Have you tried it in game? The edges that Studio is creating in that face shouldn't conflict with the appearence of the mesh.
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Post by kartoffels on Apr 19, 2017 23:49:36 GMT -5
Here it is in the game. The triangles are sneaky and only show up in certain light and distance. The oddity is that I can only see them on this mesh. It is like a gap in the mesh. Regular meshes while showing triangulation do not show the seams. I tried triangulating in several different ways but it only moves the location of the seams. [/a]
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Post by Zelrish on Apr 20, 2017 3:11:15 GMT -5
I have this issue on my computer since I changed my graphic card :s But it happens with every and anything in the game. More visible with CC but it is also visible on EA original items (objects or CAS). I noticed it tends to happen when the CC has is "double layered" (displaying texture on the outside and inside) I tried deactivating some functions on the graphic card level but could not identify the cause :/ hence not fix it.
Hopefully it is different for you if it is only on this object.
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Post by kartoffels on Apr 21, 2017 9:04:14 GMT -5
Oish, sorry about that graphics card, those fellas can be tricky, especially the NVida. My wallet weeps for you. Hm, it seems to happen to all my meshes triangulated by Blender whether on import or done manually. Pre-triangulated meshes that I edit and re-import aren't getting seamed. For now I found a duct-tape solution. Export quad as .obj; Import into MeshLab; Triangulate in MeshLab; Export as .obj; Import back into Blender... and presto! Interestingly, I can't import into TS4 Studio with the new working mesh after previously importing a borked triangulation without breaking the new working one. I have to completely backtrack to a new EA clone. -- Anyway, thank you all so much for helping me to narrow down my problem. For reference I have BLENDER 2.7.0 and 2.7.6 installed, with s4studio, s3, nif export plugins.
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Post by Mathcope on Apr 21, 2017 11:07:44 GMT -5
This is very weird... I'm not sure why is happening to you as I don't get the same result. When I open your .package I see this: There's no seam on it. I tried re-importing again your lods and no seam still appears. So it must be something with your graphic card or your computer... I'm glad that you found a solution for it though.
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