I have been working on a bedroom set for sims 4. I made the mesh in wings 3d and imported it in blender. my problem is the mesh is reflective in game. in the studio window it looks normal. i am new to blender so i dont know if its something i did or didnt do. some help would be great. www.flickr.com/photos/149563011@N05/shares/7RU034
Last Edit: Apr 30, 2017 15:22:55 GMT -5 by gwendelyn
Hey sorry its been a while i had some family stuff going on this last year. Im finally back ot try out my meshes for s4studio and i still cant get anything i make to look right in the game. It will look beautiful in s4s but awful in the game. I dont know what im doing or not doing. I changed the specular intensity and tried some other settings that people have suggested over at MTS. But nothing is working. So deleted all those and started over but still have the same shinny on them.
I am wondering if the lighting in wings or blender could be part of the problem when baking. When I don't want shine on any part of an object, I make the spec all black. That helps a lot. I also know that the lighting in game depends on the Light that is used; they put different shadows and glows on the object(s). Not sure if that helps you, but it is something to think about. the brightness of the light (of whatever fixture you use) plays into it too.
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