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Post by christmasfear on May 14, 2017 16:40:27 GMT -5
I edited the mesh for a dress to make it sleeveless, and I'm getting a weird glitch in CAS. It looks fine in s4studio and blender. ![](http://i.imgur.com/H8Qm4v8.png) Any help is highly appreciated!
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Post by SLYD on May 15, 2017 4:43:01 GMT -5
This is likely a weight transfer issue. Weights on these fingers is not transferred properly. - Open your mesh in blender.
- Go to edit mode and select faces of the hand that has the glitch.
- Press X key to delete the faces.
- Append the original EA mesh.
- Go to edit mode and select the same faces of the hand.
- Press ctrl+i to invert selection and press X to delete faces expect the unselected hand.
- Join the EA hand with your mesh.
- Press B key and select the vertices where the EA hand joins the arm of your mesh.
- Remove doubles.
- Import your mesh back to s4studio.
Hope this helps.
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Post by christmasfear on May 15, 2017 15:50:14 GMT -5
Thank you for your response. I tried this but I couldn't get the vertices to delete completely. I'm left with a finger looking thing. ![](http://i.imgur.com/BgcS5mz.png) And its in its own mesh group (number 2). Is it safe to delete this or?
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Post by inabadromance on May 15, 2017 15:52:51 GMT -5
Please share the .blend and .package file so someone can take a look at it.
Also, can you describe the modifications you've done to the mesh?
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Post by christmasfear on May 15, 2017 18:44:53 GMT -5
blend file: simfil.es/238009/package file: simfil.es/238010/I took a dress from the city living expansion and made it sleeveless. That little finger piece was there the entire time I was working on it. I think its a part of the original mesh.
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Post by inabadromance on May 15, 2017 19:34:54 GMT -5
I don't really have an explanation that makes sense as to why EA decides to divide their meshes in a certain way. I'm assuming you appended a nude top and deleted what you didn't need and left the arms?. What you have in your blend is overlapping geometry. The original dress had the hand divided into the 4 fingers and that little finger in another group. You appended the whole top leaving the full hand and the little finger at the same time. You can either try cutting the hand to delete the overlapping finger so that there is the whole for the one that is on the other group... or, clone another short dress (base game) and import your mesh to that package.
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Post by christmasfear on May 15, 2017 19:43:10 GMT -5
I'm going to try deleting the overlapping finger, thank you for your help
When I put the dress on a different mesh, I get different weird distortion issues
Omg, deleting the overlapping finger worked. Thank you so much
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Post by inabadromance on May 15, 2017 19:52:32 GMT -5
What base game dress are you cloning? You have to export its mesh and check how the groups (and cut numbers) are composed and only append/replace the top part of it, not the legs.
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