Post by gauntlet101010 on May 24, 2017 23:09:40 GMT -5
This is my first time with Sims mods and my second time ever with Blender and I probably bit off more than I could chew.
I thought it'd be fun to convert the Sims3 reaper to the Sims 4 (and if it went well, the other Reapers too). Since I wanted to hide the entire body anyway I did not modify the texture map (I figure it wouldn't really matter since everything's hidden; I'm using the Racoon costume as a base - it's just one whole mesh like the Sims3 export). Despite this it loaded into CAS just fine, even if it had weighting problems around the hands.
Initially I tried using the weights form just the Reaper costume and the raccoon head on the Sims3 model. Hands aside that worked out alright. Oddly enough loading in the vanilla reaper costume into my package also yielded messed up hands. So maybe they transferred perfectly!? I don't have a screenshot of that.
But trying to fix things just seemed to make them worse! Manually setting the weights myself either crashed the game or refused to load into Studio (it's been a while, can't remember which). Separating out the hands and medallion, doing transfer weights on them alone, and re-attaching them made the game crash when I selected the clothes.
Next I frankensteined some other official meshes together to make a model that more accurately reflected the Sims3 Reaper (the cuffs are the main issue there, I used a dress with flared cuffs and the Sims 4 Reaper consume along with the matching hood) and did transfer weights from that. It looks like it's weighted perfectly in Blender (except around where the shoulders and hood meet), but the game just crashes when I try to select the clothes in CAS or when it's loading a thumbnail after I rename the file.
As a test I tried to transfer the weights from a simple dress. Same issue - the game crashes.
I tried using the latest Blender. I tried using Blender 2.7. 2.7 transferred weights more successfully, but still wound up making an object that crashed the game in other attempts. I tried cleaning. I tried not cleaning. I tried starting from scratch with a model with no weights. I tried just merging the lower arms of the flared cuff dress with the reaper costume. All crash the game.
After that's done ... is there any way to take out the morphs from a model? I don't want the Reaper to get fat or buff. It makes the medallion and the chain around his neck deform oddly, and I don't think this is solvable with them being part of the mesh itself (the chain is just a texture anyway). I don't think this is a UV thing (although I could be wrong). And, even if it is, well, the other reapers likely have moire complicated texture maps I wouldn't want to edit anyway.
So I dunno. Maybe this is a project for someone with more skills? Am I totally overlooking something that's causing the game to crash instead of the mesh simply exploding on me?
I have to admit, I'm almost ready to quit this thing. And - boy! - do I have added appreciation for mods after this madness.
www.sendspace.com/file/g7wjin - blender file, package file, and a screen of my almost-success in CAS.
I thought it'd be fun to convert the Sims3 reaper to the Sims 4 (and if it went well, the other Reapers too). Since I wanted to hide the entire body anyway I did not modify the texture map (I figure it wouldn't really matter since everything's hidden; I'm using the Racoon costume as a base - it's just one whole mesh like the Sims3 export). Despite this it loaded into CAS just fine, even if it had weighting problems around the hands.
Initially I tried using the weights form just the Reaper costume and the raccoon head on the Sims3 model. Hands aside that worked out alright. Oddly enough loading in the vanilla reaper costume into my package also yielded messed up hands. So maybe they transferred perfectly!? I don't have a screenshot of that.
But trying to fix things just seemed to make them worse! Manually setting the weights myself either crashed the game or refused to load into Studio (it's been a while, can't remember which). Separating out the hands and medallion, doing transfer weights on them alone, and re-attaching them made the game crash when I selected the clothes.
Next I frankensteined some other official meshes together to make a model that more accurately reflected the Sims3 Reaper (the cuffs are the main issue there, I used a dress with flared cuffs and the Sims 4 Reaper consume along with the matching hood) and did transfer weights from that. It looks like it's weighted perfectly in Blender (except around where the shoulders and hood meet), but the game just crashes when I try to select the clothes in CAS or when it's loading a thumbnail after I rename the file.
As a test I tried to transfer the weights from a simple dress. Same issue - the game crashes.
I tried using the latest Blender. I tried using Blender 2.7. 2.7 transferred weights more successfully, but still wound up making an object that crashed the game in other attempts. I tried cleaning. I tried not cleaning. I tried starting from scratch with a model with no weights. I tried just merging the lower arms of the flared cuff dress with the reaper costume. All crash the game.
After that's done ... is there any way to take out the morphs from a model? I don't want the Reaper to get fat or buff. It makes the medallion and the chain around his neck deform oddly, and I don't think this is solvable with them being part of the mesh itself (the chain is just a texture anyway). I don't think this is a UV thing (although I could be wrong). And, even if it is, well, the other reapers likely have moire complicated texture maps I wouldn't want to edit anyway.
So I dunno. Maybe this is a project for someone with more skills? Am I totally overlooking something that's causing the game to crash instead of the mesh simply exploding on me?
I have to admit, I'm almost ready to quit this thing. And - boy! - do I have added appreciation for mods after this madness.
www.sendspace.com/file/g7wjin - blender file, package file, and a screen of my almost-success in CAS.