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Post by ivan on May 28, 2017 17:41:22 GMT -5
Hello! So my problem is I've been meshing this dress in Marvelous Designer and I followed this tutorial. I made sure to follow all the steps. It looks good in S4S, even though I know my texture is wonky, as I've started this dress over five times now and the UV Mapping changed. But in game it breaks, not following the body sliders. I already know it's the uv_1 mapping, but can somebody look the file up and tell me where I went wrong because I'm losing my mind over here. I don't know if there's a precise order to follow when meshing, because I definitely went back and did the data and weight transfer again on a file tht already had it done, since it still wasn't working. Do I have to take it from the start once I realise I've messed up? Please someone help me Here are the package and the blend file: www.mediafire.com/file/8pq9878pf8i0bfb/freddie_dress.rarThanks!
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Post by inabadromance on May 28, 2017 19:53:36 GMT -5
hi! Your weights, uv_1 and vertex paint all seem to be correct at first sight. But your groups are not properly done. Your dress should be on s4studio_mesh_2. I would re append the original 3rd group (ankle). You have to cut your mesh to match exactly how group 2 is composed and then delete the last one so that only your mesh group remains (properly named with their cut number, in this case s4studio_mesh_2 - 0002) What you're seeing is probably group two overlapping your mesh.
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