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Post by jwofles on May 30, 2017 18:10:44 GMT -5
I thought I knew how to fix everything by now but another issue has popped up and I couldn't find any solutions on the forums :( Basically here is my mesh, it looks fine and stuff- But, sliders don't affect it- Soo the body sliders (waist, hips etc) don't work with it, buut the weight sliders (uv1s) work fine (because the mesh does get bigger when the weight slider is moved). The UV1 is fine, it's vertex painted, and it has weights transferred (the jumper animates with the body, so it must be weighted properly).. I've tried re-transferring weights and it didn't fix it. I have no clue why it isn't working :(( package-https://www.sendspace.com/file/7pxq5t .blend-https://www.sendspace.com/file/mu8wv3 Thanks in advance<3
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Post by jwofles on May 30, 2017 19:01:59 GMT -5
edit- i'm going to try to retransfer UV1 and play around with that a bit, but I'll have to do it tomorrow. If it's still broken, I'll post back or I'll post the fix :P
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Post by jwofles on May 31, 2017 11:28:54 GMT -5
update- I tried re-transferring the UV1s a couple times but it's still broken =c Has anyone had this problem before?
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Post by inabadromance on May 31, 2017 12:04:07 GMT -5
hi! How are you exactly transferring the uv_1? i suggest you reading this tutorial for smooth transfer. (for both weight and uv_1)
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Post by jwofles on May 31, 2017 12:20:11 GMT -5
hi! How are you exactly transferring the uv_1? i suggest you reading this tutorial for smooth transfer. (for both weight and uv_1) I've followed sly's tutorials and I've even tried without smoothing the mesh prior to transferring (weights+uv1s), but the body sliders never worked- only the weight slider :/
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Post by inabadromance on May 31, 2017 15:14:19 GMT -5
I can't "see" anything wrong with the weight. But i re did the UV_1 using as reference a nude male top and it does look different, that's why i was asking your steps for doing it. I've left your original and edited version both in the edited blend so you can see the comparison. Would you mind setting the blend for import by deleting what i've added and see if my version works better? DOWNLOADRemember to delete the modified body parts and re append the original EA ones (neck and hands) since they have already perfectly done weights and uv_1.
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Post by jwofles on May 31, 2017 17:25:00 GMT -5
I can't "see" anything wrong with the weight. But i re did the UV_1 using as reference a nude male top and it does look different, that's why i was asking your steps for doing it. I've left your original and edited version both in the edited blend so you can see the comparison. Would you mind setting the blend for import by deleting what i've added and see if my version works better? DOWNLOADRemember to delete the modified body parts and re append the original EA ones (neck and hands) since they have already perfectly done weights and uv_1. Ahhh thanks for your time :P So I loaded the edited .blend, I deleted my version and re appended the nude top to your version (and then cut the neck/hands), loaded it ingame but it didn't fix it :C I was wondering if maybe I was going crazy and I the .package wasn't upload, so I added something random in the mesh to check if it had updated to the latest version of the mesh, and it did update. This still isn't making any sense, and the UV1 looks to be completely fine- I feel like it's a weight issue, but the top animates fine :/
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Post by inabadromance on May 31, 2017 18:16:55 GMT -5
Those spikes appeared only by changing the uv_1?? This is the strangest thing. What version of blender are you using?
I believe i left the top in the blend i shared you. Re do the weight using that as a reference mesh.
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Post by jwofles on May 31, 2017 18:44:46 GMT -5
Those spikes appeared only by changing the uv_1?? This is the strangest thing. What version of blender are you using? I believe i left the top in the blend i shared you. Re do the weight using that as a reference mesh. No no, I added the spikes :P I was testing to to see if the game was actually updating when I changed the cc, which could've been why the sliders weren't fixing, but the top is updating fine so there's a different issue. Anyway, I tried transferring the weights in blender 2.7 (i use 2.78 for everything else always). I separated the body/meat from the clothing, I deleted all the weights on the clothing, transferred the weights from a nude top to the clothing (auto normalise on etc), it did it successfully. Then I re appended the body/meat to the jumper, and tested it. But it still doesn't work. So yeah, i re transferred weights from a clean nude top and that didn't fix it. Here is the .blend file you sent me that I retransferred weights on - www.sendspace.com/file/a4xmwlThe only other thing I can think of is vertex paint, but I set it all to green ages ago so that should be okay?
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Post by inabadromance on May 31, 2017 19:11:09 GMT -5
Why do you "normalize" ? That is already by default ticked (showed in the tutorial) you don't have to press anything else. Just transfer and that's it.
I re checked the vertex paint (which looked fine at first glance) and the color isn't quite right. click the color bar, change to HEX and paste 00FF00. Then go to be menu bar, and select paint / set vertex colors.
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Post by jwofles on Jun 1, 2017 9:58:38 GMT -5
Why do you "normalize" ? That is already by default ticked (showed in the tutorial) you don't have to press anything else. Just transfer and that's it. I re checked the vertex paint (which looked fine at first glance) and the color isn't quite right. click the color bar, change to HEX and paste 00FF00. Then go to be menu bar, and select paint / set vertex colors. When I said normalize I meant auto-normalize lol :P Anyway, I set the vertex colour to that green and it works perfectly now! I really did not realise how important the green is in vertex paint haha. Thanks so much for your help inabadromance, I'll make sure to credit when I release this <3
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Post by inabadromance on Jun 1, 2017 14:05:37 GMT -5
I didn't either! so that's good to know for future reference. I always use the eye dropper to pick the colors. I'm glad that you managed to fix your mesh, because it's really well done! I would appreciate crediting the Sims 4 studio team and program instead :D
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