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Post by livine on Jun 4, 2017 15:24:10 GMT -5
I recently created some hair meshes from scratch and I can't seem to find any tutorial that show what to do after that to get it game ready... My only problems right now are that the hair doesn't seem to sit on the head correctly and with the one that is longer it clips through the breast.
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Post by Renorasims on Jun 7, 2017 11:11:32 GMT -5
Hi livine, Are we talking Alpha or Clay Hairs? How far are you with creating? Have you UV mapped your UV0 and UV1? Have you weight painted vertex painted your meshes? I suggest looking into the CAS tuts as there are several that cover each of the subjects named above. If your meshes are (much) bigger/longer then the biggest EA hair mesh clipping can occur. Best way to reduce that is to create a bit distance between the breast and the mesh (moving the hair parts that go over the breast to the front (Y axis). Side effect of that is, from the side, it looks like the hair is floating above the breast if you model it too far from the breast. You see this effect often with Alpha hairs. The longer the hair the more space it needs around the breast area to reduce clipping when moving in game. This is a widely accepted phenomenon (see other hair creators such as Skysims) as it's nearly impossible to prevent total clipping any other way, with meshes that go over the breast area.
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