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Post by xanax on Jun 9, 2017 17:45:08 GMT -5
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Post by leo4sims on Jun 9, 2017 18:01:35 GMT -5
I dont know too much about shoes but it is not possible for studio to import without cut numbers i guess
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Post by inabadromance on Jun 9, 2017 18:04:47 GMT -5
hi! Your mesh MUST have a cut number and cut type, or it won't import. You can export the original EA mesh and check the group name and its cut number. Check this tutorial, it explains all the basics to properly import meshes correctly. Also, remember to delete any extra rigs. For example, rig.001. EDIT: Also, your custom mesh lacks everything.. so not sure what steps you followed. Please read the following guides, since you're missing all of those steps too. - Weight transfer. - UV_1 (morphs, see video at the bottom of the 1st post).- vertex paint (so sliders and uv_1 work)Remember that all of the above should be applied only to your custom mesh, not body parts since those already have everything already. My suggestion is to follow the guides, and then delete the body parts to re append them again to avoid any seams or weird glitches.
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Post by xanax on Jun 9, 2017 18:18:34 GMT -5
Lmaoooo, it lacks everything yet I've been working on it all day, thank you so much lol. I'll try again and come back with results
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Post by inabadromance on Jun 9, 2017 18:23:12 GMT -5
hehe sorry! But without those crucial steps your mesh isn't going to work at all :D. Be sure to read the tutorials and come back if you have any specific issues.
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Post by xanax on Jun 9, 2017 22:26:35 GMT -5
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Post by inabadromance on Jun 10, 2017 0:16:57 GMT -5
The shoes imported just fine on the package you shared. The problem is that you have to export EA's mesh and work with that blend so you don't get confused about what is going to be imported and how. In your blend, what you see of the legs are part of the rig group. That is only for you to guide you, that does not import on the package. If you expand the rig mesh group and hide all the elements inside, you'll see what you're only importing.
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Post by xanax on Jun 10, 2017 14:01:10 GMT -5
Good News! I fixed the mesh by joining a bare foot to my mesh, I applied the textures to my mesh it looks great in s4s... Load it up in the game and boom and The mesh is glitching, weird it was fine in s4s. Here is the .package drive.google.com/file/d/0B5GzEdbHpZZwekFlSF9ST0gwNzQ/view?usp=sharingalso, any tips to improve the quality of my texture? thanks!
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Post by inabadromance on Jun 10, 2017 20:32:08 GMT -5
please share the blend file as well.
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Post by xanax on Jun 10, 2017 20:58:14 GMT -5
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Post by inabadromance on Jun 11, 2017 0:04:26 GMT -5
I can spot some issues with the weight on that particular shoe on that particular part. What version of blender are you using? Please delete all bones by selecting each of them and clicking the minus button to delete them and re follow the weight transfer tutorial. As for the texture. You appended the feet but left it untouched. You need to delete all the geometry that is not visible. There's no need to have the actual feet inside the shoe. Only leave what's seen. This will give you more space in the texture map to work with. Also, you have two shoes mapped in there, being both equally the same. You have to overlap both shoes since both are going to have the same textures. Take note of this texture guide, and don't go outside the boundaries of the shoe space to avoid any overlapping with other items.
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Post by xanax on Jun 11, 2017 8:26:51 GMT -5
I am using blender version 2.70
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Post by xanax on Jun 11, 2017 8:52:47 GMT -5
Finally at last I fixed it, i did what you said and re-applied the weights and cleaned them, works perfectly thank you!!
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Post by inabadromance on Jun 11, 2017 12:53:13 GMT -5
Glad to hear!
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