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Post by ricciricciricci on Jun 30, 2017 15:50:05 GMT -5
Hello again My mesh looks good at s4s but in the game it didn't looks good than i transfer uv1 from nude body to my mesh then it looks better than transfer uv1 from ea mesh to my mesh. But there is still some problems what should i do ?
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Post by wingly on Jun 30, 2017 20:19:09 GMT -5
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Post by Elegant Lily on Jun 30, 2017 21:17:50 GMT -5
Could you share your .package and .blend file?
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Post by ricciricciricci on Jul 1, 2017 3:35:23 GMT -5
Actually I've done what they said :/
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Post by ricciricciricci on Jul 1, 2017 3:40:58 GMT -5
Could you share your .package and .blend file? Hey! I hope you ll tell me what is the wrong because ive followed all tutorials. .package and .blend
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Post by ricciricciricci on Jul 1, 2017 6:32:00 GMT -5
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Post by wingly on Jul 1, 2017 14:50:54 GMT -5
What are you using to transfer weight and uv_1?
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Post by wingly on Jul 1, 2017 14:59:35 GMT -5
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Post by Elegant Lily on Jul 1, 2017 15:06:06 GMT -5
Delete those. Also, i would recommend to lower the polycount for the mesh by following this or this tutorial. After that, i would recommend redoing uv1. And also do the LOD1, 2, and 3 because i noticed that you did not do it. You can follow this tutorial for that. And try to use blender 2.70 instead. These should fix it.
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Post by ricciricciricci on Jul 1, 2017 17:07:46 GMT -5
Yes, before you said i realized that and then i did the same, so it looks better in the game you can see the result above. but still have problem as you see.
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Post by ricciricciricci on Jul 1, 2017 17:10:59 GMT -5
Delete those. Also, i would recommend to lower the polycount for the mesh by following this or this tutorial. After that, i would recommend redoing uv1. And also do the LOD1, 2, and 3 because i noticed that you did not do it. You can follow this tutorial for that. And try to use blender 2.70 instead. These should fix it. Oh okay! I'll try it, i hope ill fix it! Thanks a lot guys!
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Post by inabadromance on Jul 1, 2017 17:29:11 GMT -5
hi! You should not have any unnecessary geometry under the dress. Specially since you closed the bottom of it, there's no need to have any parts of the legs nor stomach and the parts of the chest that are not visible under the dress.
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Post by ricciricciricci on Jul 2, 2017 5:14:02 GMT -5
hi! You should not have any unnecessary geometry under the dress. Specially since you closed the bottom of it, there's no need to have any parts of the legs nor stomach and the parts of the chest that are not visible under the dress. So should i delete that parts on uv map? Actually i delete legs parts n stomach inside the mesh, but i didnt delete chest part because it happens to see gaps on the nude body so
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Post by ricciricciricci on Jul 2, 2017 5:16:50 GMT -5
btw how can you make the uv map like that perfectly ? when i create uv 1 there is gaps so but yours doesnt have , can you show me how did you do it ?
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Post by inabadromance on Jul 2, 2017 17:22:03 GMT -5
Then delete only the planes that are causing you trouble.. the bottom parts of the chest area.
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