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Post by Basemental on Jul 20, 2017 18:54:21 GMT -5
I am starting to go crazy trying to get this to work, and I am sure it is an easy fix for it, so I thought I'd ask here in case anyone knows.
I have made a social interaction that only works if the Actor has a certain buff and the TargetSim has a certain trait. Lets say the interaction looks like this (I know that this works).
<L n="test_globals"> <V t="buff"> <U n="buff"> <V n="whitelist" t="enabled"> <L n="enabled"> <T>17530228711844968342<!--Buff: buff_Example--></T> </L> <E n="subject">Actor</E> </V> </U> </V> <V t="trait"> <U n="trait"> <L n="whitelist_traits"> <T>18350295415616160339<!--Trait: trait_Example--></T> </L> <E n="subject">TargetSim</E> </U> </V> </L>
I want to do the same interaction that works the other way around though, so it will only be available if the TargetSim has the buff, and the Actor has the trait. But when I just try to reverse it, like this:
<L n="test_globals"> <V t="buff"> <U n="buff"> <V n="whitelist" t="enabled"> <L n="enabled"> <T>17530228711844968342<!--Buff: buff_Example--></T> </L> <E n="subject">TargetSim</E> </V> </U> </V> <V t="trait"> <U n="trait"> <L n="whitelist_traits"> <T>18350295415616160339<!--Trait: trait_Example--></T> </L> <E n="subject">Actor</E> </U> </V> </L> The interaction does not come up at all when I try it with the Sim that has the trait. If I however remove the whitelisted buff, it shows up (on all Sims that are targeted, of course). Does anyone know why in the world this is?
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