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Post by rafii2198 on Jul 24, 2017 13:32:15 GMT -5
HiI have a problem with importing a mesh. When I click on import mesh and select my .blend file something is loading for around 30 seconds but then nothing happens. Someone know how can I fix it?
(my blender file, maybe there is a problem...) Blend File
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Post by Feyona on Jul 24, 2017 14:53:57 GMT -5
rafii2198, you need to match cut number. Change NONE to GEOM, Export EA's earrings and copy cut number from EA's earrings. This field should be always filled. If you don't have cut number Studio (and game) doesn't know what is this and how to treat this 3D object in the mesh. Second. You need to move UV map to dedicated place on the map. Find map and more explanations here. Third. You need to do vertex paint. Fourth. You need to rename UVMap to uv_0 (important) and assign weights. Last. 12K polys it's a lot for earrings. If you plan to release these earrings I highly recommend informing future users that it's super high poly mesh, unless you plan to decimate it.
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Post by rafii2198 on Jul 24, 2017 15:29:14 GMT -5
Feyona 2 questions: 1. Where do you see poly count? (I'm not Blender master) 2. How much polys is optimal for earrings?
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Post by Feyona on Jul 24, 2017 16:47:34 GMT -5
1. Here on the top. Tris is the amount of triangular polygones that you will get when import in Studio. 2. When it comes to poly count you can always check EA's meshes. The highest poly count in EA's earrings is 788. You can go up to 2000 or 2500 but for intricate meshes with a lot of details. Mesh like yours can be made with 1000-1200 for both earrings. It will look less smooth in Blender, but since earrings are small it's not that noticeable in the game. I would still inform users about poly count if I exceeded 1500. In worst cases people who play on laptops or with basic GPUs can damage them while using high poly content. Check this post just for educational purposes. And here is an instruction how to decimate your mesh in Blender. From my own experience it's easier to make it low poly since the beginning than decimate.
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