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Post by nantia3345 on Dec 16, 2017 14:11:24 GMT -5
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Post by nantia3345 on Dec 17, 2017 14:17:00 GMT -5
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Post by inabadromance on Dec 17, 2017 15:16:06 GMT -5
Hi! Congratulations on finishing the texture/mapping part, well done I'm not sure if you're having other issues with that.. so i'll just describe what you'll need to do next on your project. - Vertex paint. Currently, the hair has two colors: Black and green. Should be only green. Please check THIS TUTORIAL and follow its steps.1 - UV_1. There's two extra uvs: UV_1 and UV_2. Both are incorrectly done. Delete uv_2 by selecting it from the list and clicking on the "-" button. Please see this VIDEO TUTORIAL to create a proper uv_1. - The weight transfer looks a bit odd, if you have any issues with it in game i would re do it. What did you use as a reference mesh? You can append both head and torso included inside the rig to your blend and join them into one single mesh group to use as a reference. if your current weights work perfectly fine, then avoid this step. Two more things.. the blend file you shared is almost 80mb..which is suspiciously huge! I avoided downloading that one, and instead re exported it from the package which only was 7mb or so.. The polygons of your mesh are extremely high.. so i highly suggest giving a warning to the people that will download your hair.
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Post by nantia3345 on Dec 24, 2017 14:07:55 GMT -5
I used Curves to make the mesh and some parts was for a free Blender model. Here is my last Blender file: simfileshare.net/filedetails/399306/ and package file: simfileshare.net/filedetails/399372/ Now I'm waiting to test it in game so package file will be later... I done the vertex paint I paint it green as the tutorial says and made the uv_1 map as the video says..
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Post by nantia3345 on Dec 24, 2017 15:03:39 GMT -5
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Post by inabadromance on Dec 24, 2017 19:38:11 GMT -5
So have you tested your latest version in game?
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Post by nantia3345 on Dec 25, 2017 4:41:50 GMT -5
Yes. Thank you so much for your useful help. Here is my last package file: simfileshare.net/filedetails/399372/but there are some mistakes that I can't correct them: mesh look altered when sim moving: The hair get in the head: wrong texture: mesh altered: mesh altered 2: Please can you take a look and tell me what to do to correct it? I want to make it look the same appearing at sims 4 studio: and:
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Post by Zelrish on Dec 27, 2017 5:00:05 GMT -5
Hi, The mesh alteration when moving is due to the assigned weights. You will have to manually edit the weights to make them behave the way you want. But to be honest that will be a bit hard to achieve. The texture issue is probably because your uv map goes slightly beyond the attributed space for hair textures. (see this uv pattern)
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